Author Topic: More updates: Cutscene previews  (Read 8867 times)

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Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
More updates: Cutscene previews
He didn't use words. Thats wat matters:D


These shots look damn cool!:yes:
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Returned from the dead.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
More updates: Cutscene previews
/*does Machina Terra danece of coolness*/
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
More updates: Cutscene previews
Quote
Originally posted by Styxx
I made it to the header! Yay! :D


Only the best stuff, of course. ;) And the system works, too.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline AqueousShadow

  • Devil
  • 28
  • Imperial Highway
More updates: Cutscene previews
:eek:

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
More updates: Cutscene previews
...who you be? :p
Freelance Modeler | Amateur Artist

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
More updates: Cutscene previews
just reinforces the fact that we wants to play this

what codec does the cutscene use?
Offically approved by Ebola Virus Man :wtf:
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Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
More updates: Cutscene previews
anything high quality in AVI :D
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
More updates: Cutscene previews
Quote
Originally posted by PhReAk
what codec does the cutscene use?


XviD, I think. I hope I was allowed to say that. :nervous:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Levyathan

  • That that guy.
  • 27
More updates: Cutscene previews
Yep, it's XviD.

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
More updates: Cutscene previews
Xvid ... nice

/me wishes to get back into playing around with TS some more

how to you make asteroid belts without taking nine years

(and is there a way to make plantary rings so that if you're really up close it shows individual particles, but if you're far away it auoamtically just makes it' a textured solid)
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
More updates: Cutscene previews
Quote
Originally posted by Kazan
(and is there a way to make plantary rings so that if you're really up close it shows individual particles, but if you're far away it auoamtically just makes it' a textured solid)


in LW I know there is, just set it to morph to a object when it reaches to a certain distance.

 

Offline Ashrak

  • Not Banned
  • 210
    • Imagination Designs
More updates: Cutscene previews
wait a sec are those ANIMATIONS?
I hate My signature!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
More updates: Cutscene previews
Cutscenes! Read boi!
Freelance Modeler | Amateur Artist

 

Offline Levyathan

  • That that guy.
  • 27
More updates: Cutscene previews
What, you expected the game engine to handle all those polygons?

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
More updates: Cutscene previews
Quote
Originally posted by Ashrak
wait a sec are those ANIMATIONS?


You got competition, Ashrak. :D
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Ashrak

  • Not Banned
  • 210
    • Imagination Designs
More updates: Cutscene previews
Quote
Originally posted by Setekh


You got competition, Ashrak. :D



yargh!!! *goes to make something ultracool in lightwave* :p
I hate My signature!

 

Offline Styxx

  • 211
    • Hard Light Productions
More updates: Cutscene previews
Yes, it's XviD, yes, those are animations, and I've used real models for the asteroids up close and particles for the rest. Lots and lots and lots of particles.
Probably away. Contact through email.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
More updates: Cutscene previews
I would loooove to see just one of those anims. Or maybe just a few seconds of one. :D
Freelance Modeler | Amateur Artist

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
More updates: Cutscene previews
styxx: did you have a program that you could give geometry data to and have it generate the asteroid belt - or did you have to do it manually
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
More updates: Cutscene previews
Quote
Originally posted by Raa Tor'h
I would loooove to see just one of those anims. Or maybe just a few seconds of one. :D


Mwahahah, MT has you now! ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.