Author Topic: new build  (Read 12985 times)

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Offline Fry_Day

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Offline Taristin

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Ok, am I correct in saying that -fov settings influence the tech room as well?  Because every ship was _way_ too big...
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Offline StratComm

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The tech room ships are too big for me as well, and I am not messing with the FOV.  I think the scaling factors are still being tinkered with.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Wes

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I've noticed some are really big, some are really small and occasionally some are untextured and blue.

Another bug I've noticed is there is no jump node model.

 

Offline Bobboau

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Quote
Originally posted by PhReAk
uh when is that?  almost everything but lasers and starfields work correctly, and im working on the lasers


not at the time that build was posted

and yes we know about the node model thing, it's realy turning out to be one of the biggest *****es to fix, I managed to get the stuff loaded and displying (to an extent) but it just refuses to show up in game
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Offline Setekh

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Quote
Originally posted by Raa Tor'h
Ok, am I correct in saying that -fov settings influence the tech room as well?  Because every ship was _way_ too big...

I'm pretty sure you are correct. I found that when testing some new models, adjusted the -fov and was able to fix it relatively easily.
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Offline Flipside

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Ok, I know you're not allowed to make any changes till the current build is up and running, but little request with those Skybox things?
Would it be possible to set in Fred whether these are addition textures or 'normal' unlit ones? With addition, nebulas with lots of Dark or Black matter simply become transparent :(

Flipside :D

 

Offline Trivial Psychic

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Here's a bug for ya...

Every time (that I've noticed) when the player's ship enters subspace, it flies into the node, but keeps on going right on out the other side.

I'm using this build with -t32 and -htl.

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Offline Bobboau

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that sounds like the clip plane error, your card might not suport the clip plane, try updateing your drivers, or just see if i suports at least one user clip plane
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Offline Bobboau

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the build has been updated,
REJOYCE!
« Last Edit: November 17, 2003, 11:55:03 pm by 57 »
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link me (or is it the same as before - even so can u repost it?)

 

Offline Trivial Psychic

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Quote
Originally posted by Bobboau
that sounds like the clip plane error, your card might not suport the clip plane, try updateing your drivers, or just see if i suports at least one user clip plane


I'm using a GF2 MX (pre 200 or 400) 32MB AGP with the latest drivers.

Later!
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Offline Bobboau

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someone else with the same card has reported the same error and it seems to be his card not suporting the clip planes, and there realy isn't anything that we can do about it as there is no other way to cut a ship up like is needed other than the clip plane
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DEUTERONOMY 22:11
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Offline Trivial Psychic

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Oddly enough, IIRC it only happens with the player ship and not with any other ship.  Also, a friend of mine has the same problem with the same build, same extensions, but he's got a GF4 based system... though I can't remember which one exactly.

Later!
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Offline Bobboau

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ok do big ships look right when they blow up, ie you don't get like two or three versions of the ship flying about
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learn to use PCS
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DEUTERONOMY 22:11
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Offline Drew

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bob, engine trails render on all the ships but dont render on the players ship

ambient light got cut? ooooo.....
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Offline Galemp

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IMO, ambient light should default to the retail FS2 level unless specified otherwise in FRED. Likewise, shinemapping should be off by default, unless there's a specific shine map found. We need FS2_Open to look and play just like FS2 Retail unless the user chooses to use the extras. This, I think, is one of the gripes Icculus had with FSO... it's not the same game.
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Offline Goober5000

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Quote
Originally posted by Galemp
IMO, ambient light should default to the retail FS2 level unless specified otherwise in FRED. Likewise, shinemapping should be off by default, unless there's a specific shine map found. We need FS2_Open to look and play just like FS2 Retail unless the user chooses to use the extras. This, I think, is one of the gripes Icculus had with FSO... it's not the same game.


Agreed.  I'm going to mention this in the internal. :nod:

 
Do you get extremely low fps when facing big ships? I mean, my PC is good enough to hadle most of the recent games at full detail, btu FS gets some times at framerates like 18 - 29 fps. Mostly in battle or facing big ships. My config is:

Pentium 4 @ 2.2
Intel motherboard (can't remember the model now)
nVidia GeForce 4 mx 420 (I know, I know)
512 mg DDR RAM
WinXP & Win 98 (Dual-boot)
150 gb HDD

Seriously, I'll try running FS on Win98, but so low framerates...
One more thing: on the previous release i had my framerate constantly at 75 fps (I experienced framerate drops too, but not so big), now it's 66.
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