Author Topic: Mikhael's high-poly Mjolnir  (Read 13525 times)

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Offline Setekh

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Mikhael's high-poly Mjolnir
Quote
Originally posted by mikhael
Not bad for a slap up. :D


Anyway, here's some pics of the high poly Mk2. Sorry about the colors. They're mainly to show the details, sorta. :D


You're not too bad yourself. :D

Ahhh, that mesh is excellent. I'm particularly fond of the way you've integrated in the missile launchers - but is there one on the back for all-round fighter cover? ;)
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Offline Lightspeed

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Mikhael's high-poly Mjolnir
Nice job :)

May I shinemap this beauty? :D
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Offline Raven2001

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Mikhael's high-poly Mjolnir
OMG!!!!! Kick ass!!!

The engine whitstands all those polys at will???
*goes to add more detail to all ships done to this date*
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

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Offline Unknown Target

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Mikhael's high-poly Mjolnir
*jaw drops*

HOLY ****!
DAMN THAT'S ****ING AWESOME!

 

Offline Skippy

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Mikhael's high-poly Mjolnir
:eek2: Very impressive work :yes:

When will they be available for download ? :D
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Offline Turnsky

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Mikhael's high-poly Mjolnir
now glowmapped, and shinemapped, ingame that would make some hellishly impressive eyecandy..:nod:
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Offline Setekh

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Mikhael's high-poly Mjolnir
Quote
Originally posted by Skippy
When will they be available for download ? :D


Excellent question, I second it ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Bobboau

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Mikhael's high-poly Mjolnir
looks like it uses the origonal maps so it is alredy glow and specmapped

I don't like the outer grinder, the glowwy bits are far too distorted
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Offline Petrarch of the VBB

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Mikhael's high-poly Mjolnir
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Now why did I have to decide to leave before I saw this?

 

Offline phreak

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Mikhael's high-poly Mjolnir
holy crap
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Offline Knight Templar

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Mikhael's high-poly Mjolnir
Quote
Originally posted by Petrarch of the VBB
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Now why did I have to decide to leave before I saw this?


Makes you feel really queer, doesn't it?
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Offline mikhael

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Mikhael's high-poly Mjolnir
It is my intent that this model be free for use in any and all mods, without restriction. I would like any work based on my mesh be put back out so the public can use it for further work.

Also, I had intended that it be a sort of nudge to get the community thinking of reworking the :V: ships to take advantage of the new capabilities of our engine.
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Offline Drew

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Mikhael's high-poly Mjolnir
Hello! DAM that girl is fine!
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Offline mikhael

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Mikhael's high-poly Mjolnir
Quote
Originally posted by Setekh
Ahhh, that mesh is excellent. I'm particularly fond of the way you've integrated in the missile launchers - but is there one on the back for all-round fighter cover? ;)


No, unfortunately, there is not. When I was building the MK2 originally, I was thinking about where to put weapons and the like. I had initally thought of putting a pair of multipart turrets on the dorsal and ventral sides of the aft docking pod, but decided against it. To do so would have broken up the five-way radial symmetry of the vessel too much You'll note that the symmetry is only broken in four discrete cases: the two secondary launchers, the forward sensor boom, and the starboard maintenance hatch.

As I kept thinking about it, I focused on the role of the RBC: its a blockade weapon. Ideally, you would surround a node with these things and be ready to perforate anything coming through. The threat should always be in front. I would suspect that if fighters are likely to be an issue, the RBC would have several sentry guns stationed behind  it as point defense.
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Offline Galemp

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Mikhael's high-poly Mjolnir
Good morning!

OK, now that I can reference the original high-poly model I'm going to make some changes. I can see now just what those bits are intended to do, and I'll make it look better. I'd still like to refer to Styxx's, though. Permission do do some mesh tweaks on the core would be appreciated.

Lightspeed (etc): It uses maps from the original Mjolnir, the Deimos, the Hecate, the Boadicea, and two of Venom's Tau maps: door1 and the warning stripe. The sloppy use of the Hecate tile on those panels is irritating me, so I think I'll cook up a new texture that conforms to those shaped better.

Bobboau: Yeah, I stretched the Mjolnir maps. But since the original proportions of the lights were rectangular, it doesn't make that much of a difference. Part of the inspiration came from the texturing job for Ryx's GTA Icarus, which uses the Mjolnir maps in exciting ways.

Mik, I certainly believe this can usher in a new era of high-poly modeling for the Freespace community. :D So who wants to do the Aeolus?
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Offline mikhael

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Mikhael's high-poly Mjolnir
What tweaks do you need to make to the beam core?
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Offline Galemp

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Mikhael's high-poly Mjolnir
Well, I want to distinguish the missile launchers as such, and make the maintenance hatch smaller. Right now they're just bumps with nor enough surface area where it's needed. Ideally I'd like a flatter front surface so I can place the Deimos engine texture (you know, with the two circular vents) there just like you have on your high-poly model.

I'd also like to nudge the band with the antennae back a teeny bit and let the other cylinder show through; this part. Then I can cap it there in the same way I cap the others, so as not to break the consistency.

And, of course, I want to seperate the lens from the rest of the body and make it a turret, then model in some damage on the core behind it so when you blow the turret off there's damage mapping.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Ace

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Mikhael's high-poly Mjolnir
This is spectactular. If all upgraded FS1/2 ships are done with this quality and respect to the original design (despite how bad the original Mjolnir model was, but the concept) this is going to be great :)
Ace
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Offline Bobboau

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Mikhael's high-poly Mjolnir
I think you should map it rather than do multi textuereing, HT&L much prefers small numbers of textures per subobject
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Offline Eviscerator

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Mikhael's high-poly Mjolnir
Well, since it has all been said, I will just say "Very nice". :D
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