Author Topic: Design a destroyer  (Read 107605 times)

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Offline Knight Templar

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Model? Tis' not that hard. All you need is a a good copy of MAX and a few hour's worth of explaination, or a few solid days of experimentation.
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Offline Kazan

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i can model in TS - just not with that level of skill.. probably not enough patience
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Offline Knight Templar

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Did you ever play with legos as a child?
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Offline Kazan

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yes, and i was quite good
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Offline Knight Templar

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Ahh cool.

...

I wasn't really going anywhere with that, other than spiting Petrarch. But Legos certainly helped in the creative process for me.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

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Offline Taristin

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Max is alot easier to model in than TS... just pointing that out.

Anywho. I hope to get better looking models pumped out. My problem is more inspiration that ability... :doubt:
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Offline Ryx

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Quote
Originally posted by Raa
My problem is more inspiration that ability... :doubt:


Me too.
Does not claim to know everything there is to know about CG
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Offline Taristin

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Heh, nor do I, but I can get a mesh to look like other meshes, even if I do it differently, it's just I can never find inspiration. I either rip off other meshes completely, or wing it and make a big lightsaber/flashlight of doom.
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Offline Ryx

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Now with some smoothing.
« Last Edit: July 24, 2004, 01:19:42 pm by 263 »
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Offline Kazan

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looking good
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Offline aldo_14

  • Gunnery Control
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Quote
Originally posted by Raa
Heh, nor do I, but I can get a mesh to look like other meshes, even if I do it differently, it's just I can never find inspiration. I either rip off other meshes completely, or wing it and make a big lightsaber/flashlight of doom.


Go abstract.  Y'know, look at organic shapes like flowers, sealife, etc for vasudans, gothic artwork for Shivans, Guns for Terrans etc (actually, Terrans are really hard in this respect).  Or just get a general  idea of some key feature, and build around it.

Works for me - sometimes -  anyways,

 

Offline Ryx

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Not entirely happy with the 'fin'. Some things I like, some I don't. A good placeholder, though.
« Last Edit: July 24, 2004, 01:18:16 pm by 263 »
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Offline Rol

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hmm i have no modeler skills but i think that the HW2 ship designs could be used as a inspiration for new FS2 vessels some of the designs are not in game but very good looking
check out the link
http://relicuniverse.com/galleries/hw2_concept_art

 

Offline jdjtcagle

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They are nice...
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Offline Ryx

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Offline Taristin

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I'm kinda liking it. I think the bottom 'fin' is a little out of place for some reason, but it could just be a design idiocyncrasie (sp?). :)
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Offline Kazan

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i like it... i think those ret spikes needsome further revision.. but it's nice
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Offline Ryx

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Quote
Originally posted by Kazan
i like it... i think those ret spikes needsome further revision.. but it's nice


Assuming you mean the rectangular boxes. those will cut into the blue platform and form, possibly, hangar bays.

Should've mentione that. :o
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Offline Kazan

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s/ret/red

i'm doing launches by launch tube and recovers via a landing bay --- (ala TCS Midway)
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Offline Ryx

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« Last Edit: July 31, 2004, 02:21:34 pm by 263 »
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