in d3d hl&t mode 1024x768 32bit -t32 -cell and vsync off the fps i got didnt go below 40, most stayed around 70-100.
i have 2500xp barton, nforce2 mobo, 1gb ddr400, geforce4 ti4200 128mb.
btw i think the bug i described relating to hl&t before was in opengl.....
the only probs i can see with it in d3d, are :
the targeting window in bottom left corner of screen, dont look right, not detailed enough, all u see is shape of ship no detailed textures....
in briefing - ship selection bit, the window where it shows u the ship selected, only shows a small part of the ship - and is very pixellated - looks like it just need to be zoomed out lots and lots.
hope this info is useful...