You've never even seen a junkyard, have you.
Damn middle-class yuppie-types.
And no **** I can't map very well. That would be because I never really learned to, because I so rarely need to, because that's not the sort of thing I'm doing, and there aren't exactly adequate tutorials or anything for the more advanced stuff I could actually use from time to time on the big ones. I'm sure your talents in skinning a cube are oh so more advanced than mine, but that's largely irrelevant here. You can brag about it when I render one of my cityships or something, which actually are undesirably overdetailed and which I can do nothing about. As it is, I want my hatches to open, my MIRV missiles to split off, my levers to be pullable, and my engines to explode into tiny delicate components satisfyingly. You can't get any of that with mapping, and in this case it'd be an inadequate surrogate for the real deal, reserved for the terminally lazy or incompetent.
'Sides, I don't really see what you all are going on about. 's about 140000 faces in that mesh, including basically a third of the thing I added after that WIP render, for a movie-grade mesh. Ten times that would be par for the course on basically any decent large model. As it is, that's a pissing figure.