Valid points! However, I have some excuses:
-There should be some new ships in between the FS1 ships and Inferno EA. Check the Reciprocity site for Modeldump 4 and some of Aldo's older models.
One reason for my not doing that was that it was an Inferno mod, so I figured I'd stick to Inferno ships. Um, and also because the GTVA went from FS1 ships to FS2 ships pretty quickly. But, really, mainly because I didn't want to overload myself. Second campaign and all.
*goes and has a look at Modeldump 4 anyway*
-The PVD Typhon description should mention that Sol was destroyed and a Typhon will never be encountered by the GTA/EA again.
Well, since technically the mod starts while the Sol jump node is still intact, that wouldn't be true, 'cause they don't know that Lucy's going to collapse the node. Indeed, 'cause then the Lucifer's tech entry would also be different, and there would be much confusion between pilots and precognitive tech room data entry peeps.
-The Lucifer should blow up halfway through jumping in. If it explodes outside the node like it did, the subspace node would survive.
Short of making a new model of half a Lucifer with an insanely low amount of hitpoints and having that explode outside the node, I don't see how that can be accomplished. If I time it any closer, the Lucifer doesn't show up, although the explosions do.
Feedback mucho appreciated!