Author Topic: Ambient lighting  (Read 4547 times)

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You know what would be better?

Ambient light should be set using FRED.  Not in the command-line.  Then we could have missions where it's intentionally pitch black and not have someone with the ambient light turned on via command line and being confused about why the mission isn't dark.

For all missions that are already created, do not have ambient light.  This, however, creates a problem: some missions in the Volition FS2 campaign have a bright red light source making everything look REALLY red.

A possible solution?  If a star is simply set to a colour, default it so that the colour isn't so intense.  Make it more a whitish.  You wouldn't see any difference from looking into the star and everything won't be saturated a colour anymore.

 

Offline IceFire

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Yeah thats definately a good idea.

I also do not liked the washed out all red look but thats largely the result of the settings on the sun.  BWO actually looks fantastic with the current settings because were using a reverse sun to do the backlighting on the color.  It'd be nice if it can be coded into FRED instead of the current option but at least it works.

I like having a much darker ambient light value, but 0 I don't like.  You can't see an entire side of the ship altogether and thats never quite good.  Especially if you have to target something on that side.  Art has to be balanced with gameplay.
- IceFire
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We absolutely need ambient lighting in the Tech Room!
It's very annoying as it is right now - most of the time some ships are almost completely invisible due to lack of lighting. I'd appreciate a restrained level of ambient lighting in missions if possible, but this one is just a humble request. I agree with IceFire, you ought to be able to see and distinguish some level of detail even on the dark sides of large ships. It's just a matter of convenience; since this isn't a hard-core simulation we don't have the meters and instruments we would "in reality" have to fly in such environments, so right now we're half blind in those instances. Not that it's always a bad thing, but in this case it reduces the enjoyment, in my humble opinion.

So, I propose ambient light setting in FRED, and when there isn't one (like all old missions) it defaults to none or whatever has been set via command line. Then you couldn't override mission settings and everyone gets what they wanted, yes? (Just remember to add it to tech room at least.)
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Offline Woolie Wool

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We absolutely need ambient lighting in the Tech Room!


The Tech Room should have bright ambient lighting so you can see everything.
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Offline Lynx

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No. While the total lack of ambient light in the techroom is bad, full lighting even worse. Without any shadows, many ships would look less good and detailed.
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Offline Lightspeed

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Originally posted by Galemp
shinemapping (off by default unless it finds a shine map.)


Yeah... Imagine how weird that'd look. Have it with a command line, as it is now.

And I'm still all for:

Ambient slider in FRED + Ambient multiplier in Command Line.
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