Author Topic: 158th Hiring  (Read 1888 times)

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Offline Odyssey

  • Stormrider
  • 28
Quote
Originally posted by Spicious
The mission is quite good, especially since you've just started fredding. However, the mission does lack directives, waves and randomised warp-in locations for the hostile fighters.

[color=cc9900]Directives? Oh, crap! I knew there was something I'd forgotten to add.
The Utei warps in randomly, I just kept the fighters in fixed positions and non-waves because it gave me more control over how long it would take to get rid of them (roughly the same time as it takes for the Utei to complete its job, 1min40s).
Remember I can do all those other things I mentioned, if that'd help :)[/color]

 

Offline Odyssey

  • Stormrider
  • 28
[color=cc9900]Here we go, zip updated:
http://nodewar.penguinbomb.com/aotd/Odyssey/158sample.zip
Directives added (sorry about that, dumb omission), a few small changes made, and enemy fighters now warp in 1000m from the Goert in a random position. No waves still, but that's a designer decision ^_^[/color]

 

Offline Spicious

  • Master Chief John-158
  • 210
Quote
Originally posted by Odyssey
[color=cc9900]No waves still, but that's a designer decision ^_^[/color]
Fair enough.

Anyway, we've decided to hire you, welcome to the 158th. :D

 

Offline Zeronet

  • Hanger Man
  • 29
Got Ether?

  

Offline Odyssey

  • Stormrider
  • 28
Quote
Originally posted by Spicious
Anyway, we've decided to hire you, welcome to the 158th. :D

[color=cc9900]Why thankyou. I think I've got all the miscellaneous modelling, correcting, etc. done for other projects at the moment, so if you give me something to do I can start right away.[/color]