Author Topic: Need a modeler for a simple poly removal job...  (Read 3359 times)

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Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Need a modeler for a simple poly removal job...
I need someone to remove the huge cube around the Ganymede so that I can use it in FS1 where there is no equivilant of the "no colide invisible" flag... It needs to be removed from LOD's 1 through 3, and i'd like it to be sent to me in .pof form, so i could avoid having to convert it...

Any takers? Should be simple, though I lack the skils needed...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Beowulf

  • 27
Need a modeler for a simple poly removal job...
:wtf:
Never Forget

"It is always better to avenge dear ones than to induldge in mourning. For every one of us, living in this world means waiting for our end. Let whoever can win glory before death. When a warrior is gone, that will be his best and only bulwark."
                               --Beowulf


"... and no, real life sex is not just a myth. You just need to come out of your house once every while..." ~Tiara

YeeeeHoooooh! is the mood of the day. :p

 
Need a modeler for a simple poly removal job...
What's the point of people responding to a message and all they give is a smilie of some variety. I've seen that on a variety of occasions and seems quite pointless from what I can see, because the 3rd messages is more often than not "whaddy mean by that?"

 

Offline Beowulf

  • 27
Need a modeler for a simple poly removal job...
:lol:
Never Forget

"It is always better to avenge dear ones than to induldge in mourning. For every one of us, living in this world means waiting for our end. Let whoever can win glory before death. When a warrior is gone, that will be his best and only bulwark."
                               --Beowulf


"... and no, real life sex is not just a myth. You just need to come out of your house once every while..." ~Tiara

YeeeeHoooooh! is the mood of the day. :p

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Need a modeler for a simple poly removal job...
:blah: :rolleyes:
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline diamondgeezer

Need a modeler for a simple poly removal job...

 

Offline aldo_14

  • Gunnery Control
  • 213
Need a modeler for a simple poly removal job...
:nervous:

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Need a modeler for a simple poly removal job...
[q]From DG's PM:

Right, this model has issues. I'm never touching it ever again. Quite frankly you need one of the POF gods to look at this, the hierarchy is FUBAR.
[/q]

Any gods lying around and have 5 minutes?
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Need a modeler for a simple poly removal job...
...I'm no god, But I'll see what can be done...
Freelance Modeler | Amateur Artist

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Need a modeler for a simple poly removal job...
Well, I can make it so the invisible parts are irrelevant, but I don't know how to line it up so there'll be live debris. If anyone can tell me how, I can convert it.  Live debris is something I think has evaded us.
Freelance Modeler | Amateur Artist

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Need a modeler for a simple poly removal job...
the invisible parts must not exist though, thats the only problem... I doubt that it will end up being destroyed though, so debris are secondary...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Need a modeler for a simple poly removal job...
Well, the invisible parts _have_ to be there, because they are the parent object.

But I have a work-around so it's not a problem. Now, if you don't need debris, I can do it, yeah. I'm pretty sure atleast.  I'll try it now.

Edit: Wait... this thing need to have destroyable bits or not? Cuz if it's just scenery, it'd be easy as pie (mmm pie) to convert over like that...
« Last Edit: December 21, 2003, 02:34:48 pm by 273 »
Freelance Modeler | Amateur Artist

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Need a modeler for a simple poly removal job...
well, it is going to have an orion in it, which is under attack as it leaves, but i doubt it will end up being destroyed...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Need a modeler for a simple poly removal job...
Err, right. Let me see
Freelance Modeler | Amateur Artist

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Need a modeler for a simple poly removal job...
Good enough?

Edit: Bugger rar's aren't valid attachments... Grr

Hold on for an uploaded file.

http://freespace.volitionwatch.com/qm/pub/snipes/drydock.rar

Enjoy. Only thing is, it's FS2 format, you'll have to convert it to FS1, but I'm sure you know how. :)
Freelance Modeler | Amateur Artist

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Need a modeler for a simple poly removal job...
Taking a look at it now... Changing to a fS1 format only takes mere seconds anyway, so that i can do... *runs to upload ahtw mods page*

*points*


[edit]Modelview crashes when it tries to open it... [/edit]
« Last Edit: December 22, 2003, 03:09:31 pm by 681 »
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Need a modeler for a simple poly removal job...
odd... now modelview isn't opening anything... must fix...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Need a modeler for a simple poly removal job...
Lol... I didn't need credit... But w00t anyway. ;)  Modelview opens it for me...

You'll notice if you look at it head on, in the top right section of the ring is an invisible cube. I cheated by making the original object really tiny, and hiding it within the geometry of the rest. :D
Freelance Modeler | Amateur Artist

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Need a modeler for a simple poly removal job...
ok, thats fine... I just can't seem to open any models that i didn't open yesterday... that simply means i can't convert them to fs1, or make sure i have all the textures extracted...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Need a modeler for a simple poly removal job...
...Odd. :wtf:

Need to reinstall Modelview? Possibly even use the one VA made?
Freelance Modeler | Amateur Artist