Author Topic: Heat seekers don't track targets invisible to sensors  (Read 6261 times)

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Offline pasti

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Heat seekers don't track targets invisible to sensors
meh...

R-37
range over 350 km
speed 4 mach
used as primary missile for Mig-31M
semi-active/active...
I'm a cold heartbreaker
Fit ta burn and I'll rip
your heart in two
An I'll leave you lyin' on the bed
I'll be out the door before ya wake
It's nuthin' new ta you
'Cause I think we've seen that movie too

Dressing like your sister
Living like a tart
You don't know what you doing
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Offline Woolie Wool

  • 211
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Heat seekers don't track targets invisible to sensors
Quote
Originally posted by Unknown Target
Ok, how about allow Rockeye's to hit friendlies? After all, if they're heat-seeking, and you spam a bunch off, there should be a chance that they'd go for other targets, not just the one you're locked onto.


NO NO NO!

Besides, they don't always go after your current target. They will go after the nearest hostile ship.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline phreak

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« Last Edit: January 13, 2004, 05:32:30 pm by 31 »
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Offline Zarax

  • 210
Heat seekers don't track targets invisible to sensors
Laser guided is about 5 years younger than semiactive tracking :-)
You'd better call them semi-active tracking missile than referring to existing technologies, since even the latest ones have been invented in the 70s...
It would be cool especially for capships, so that if you destroy the sensor subsystem or jam it with an awacs the missiles wouldn't be able to track anything...
It would be hard to balance such a kind of missile, but if well done it would be a really useful feature...
The Best is Yet to Come

 

Offline phreak

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Heat seekers don't track targets invisible to sensors
Actually SARH missiles are 40's technology.  I've edited the original post to reflect this.

http://www.designation-systems.net/dusrm/m-4.html

Semi-active still sounds better.  But some purists will ***** and complain.
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Offline Zarax

  • 210
Heat seekers don't track targets invisible to sensors
Well, let the purists complain and find a better name if they can...
BTW, if you want to make the feature interesting require that the target must remain in the fighter's FOV, but as balancing effect the missile will never lose the tracking as long as it's guided...
Kinda useful against 3 axis Shivans and head on attacks.
The Best is Yet to Come

 

Offline diamondgeezer

Heat seekers don't track targets invisible to sensors
Quote
Originally posted by Zarax
You are surely talking about AIM9...

Course I am. Why? What did I say? Oh. Um... *runs*

 

Offline Goober5000

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Heat seekers don't track targets invisible to sensors
I have found the cause.

Weapons.cpp, lines 2417-2420...
Code: [Select]
// AL 2-17-98: If ship is immune to sensors, can't home on it (Sandeep says so)!
if ( Ships[objp->instance].flags & SF_HIDDEN_FROM_SENSORS ) {
continue;
}
So, unfortunately, it looks like I can't help you, because Sandeep said so.  Looks like I'll just have to make stealth invisible to heatseekers too.

 

Offline Bobboau

  • Just a MODern kinda guy
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Heat seekers don't track targets invisible to sensors
so your going to have to call him up and get him to aprove it
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Offline Zarax

  • 210
Heat seekers don't track targets invisible to sensors
Are we forced to stick with what [V] programmers said even if it may result in a less playable game?
Let's make it optional and everyone will be happy IMHO.
The Best is Yet to Come

 

Offline Taristin

  • Snipes
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Heat seekers don't track targets invisible to sensors
...Who the hell is sandeep, and why do we care what he says? He was probably just a lazy bugger...

Not that I know the slightest about coding... I only took a "principles of coding" class, and it bored the hell out of me. (I was surfing these forums while she spoke...)
Freelance Modeler | Amateur Artist

 

Offline Bobboau

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Heat seekers don't track targets invisible to sensors
Sandeep Shekar (probly misspelled that, but what else is new) was one of the big V gods, he is a major high level planner and programmer.

and we can't make every line of code in the game optional it simply isn't practical
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Zarax

  • 210
Heat seekers don't track targets invisible to sensors
Well, if we can build a new game setting interface most things will become more pratical...
A rework on RT Launcher will do IMHO
The Best is Yet to Come

 

Offline Goober5000

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Heat seekers don't track targets invisible to sensors
I was being facetious. :) There are several possibilities here...

1) Sandeep truly intended for heat-seekers not to home in on hidden ships.  But this seems counterintuitive.
2) Sandeep might have said "Missiles shouldn't home in on hidden ships", meaning aspect seekers (since they can't lock), and it was misapplied to heat-seekers too.
3) This was during FS1 development, not FS2, so they didn't need to wonder about stealth.  Since they didn't apply it to stealth, maybe they forgot, or maybe they intended that heat-seekers should home in on stealth.  And I assume stealth is more powerful than hidden sensors (it seems obvious).
4) During the SOC mission where you look for Snipes, they specifically advise you to take heat-seekers to deal with sporadic targeting.

If there's a consensus that this should be changed, I'll change it.  It just needs to be commented out.

 

Offline phreak

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Heat seekers don't track targets invisible to sensors
how about a weapons flag?
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Offline diamondgeezer

Heat seekers don't track targets invisible to sensors
Well see here's the thing - Reci needs it. There are certain... :nervous:... hostiles... :nervous:... that are largely impossible to kill with lasers when they're flagged invisible. Without heatseekers the player has very little offensive capability...

I was going to suggest a weapons flag but that involves more than a simple commenting-out and the code freeze tends to put a crimp on that kind of thing...

 

Offline Woolie Wool

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  • Fire main batteries
Heat seekers don't track targets invisible to sensors
Thank you for spoiling part of the player's initial encounters with the Nightmares.:doubt:
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline diamondgeezer

Heat seekers don't track targets invisible to sensors
Apologies to SCP team, I'm cussing rather a lot in your forum lately...

Don't apologies usually come after the infraction?

-------------------------------------------
Diamondgeezer enjoys eating spinach.
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Um, what the hell is going on with this post?

Editing.  And I'm glad to see you restarted your custom signatures. :p
« Last Edit: January 14, 2004, 12:31:57 pm by 561 »

 

Offline phreak

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Heat seekers don't track targets invisible to sensors
tis OK. we like working with you.  I do at least.
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Offline diamondgeezer

Heat seekers don't track targets invisible to sensors
Well... cheers for that. Still a bit confused about my previous post, mind