Applying for the job of a tester here..... While I may not have a lot of knowledge about making mods and what, not, I do have vast expierience of getting them not to work, and to find little friendly bugs in them. I am also an SW fanatic..... And here is a list for you guys.
X-Wing - New Republic's main space sup. fighter.
E-Wing - New Republic's next gen space sup. fighter.
A-Wing - New Republic's interceptor.
Y-Wing - New Republic's reconnisance craft, also reduced to many backwater posts for and on the rare occasion, will be sortied as a light bomber.
Z95 Headhunter - New Republic's main training craft, also the favorite craft for pirate and mercinary groups.
K-Wing - New Republic's main bomber/gunship, heavy bomber if you will.
B-Wing - New Republic's strike/medium bomber, depending on the variant.
That is generally how those ships are regarded in the most current story arc of the SW universe (The New Jedi Order), and possibly the last...
Also, how will you set up fighter groups in the missions? Star Wars sets up fighter units differently than Freespace does.... For instance, in the FS universe sends most of their fighters out in wings of four craft, and in the SW universe, unless its recon duty, they sortie whole squadrons which consist of twelve craft a squadron, and six squadrons make up a wing.......