Author Topic: Visual Rocketlaunch Request  (Read 4028 times)

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Offline karajorma

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Visual Rocketlaunch Request
Quote
Originally posted by magatsu1
now you're just being cynical.


Nah. I'm just trying to avoid being one of those "I've never touched a compiler but why are you SCP people such idiots that can't see this is an easy change" types of people. :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Nuke

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Visual Rocketlaunch Request
well if it slows down it aint no fun. so i rephrase my request (again).

id like a flag that adds your ship's speed to the speed of your missile, then maintains that speed until impact.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Pilot Of The US

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  • aka Blue Thunder
    • RNI Shipyards
Visual Rocketlaunch Request
Wouldnt it be better if you pressed a key that activates the missile's afterburners, after you've launched it.

This could prove successful for say if you're bombing a crusier and just as your bomb is entering the cruisers firing range, you could activate the afterburner and speed it up so the cruisers guns cant hit it as accurately, giving your bomb a better survivability rate. - (does this happen in FS2, "the faster something is, the harder it is to hit", asuming the gunner is AI)

Or how about a time delay activation sequence, - eg. if after, say 10 secs, after launch, you do NOT press the key to activate the afterburner, the missile automaticly activates it for you.

 
Visual Rocketlaunch Request
I'd go with the second option - but definitely not a delay of 10 seconds. They should work like modern A2A missiles, you fire them, they launch at low velocity, and one second later - WHOOSH, you've got a Trebuchet going full-speed. Of course, that wouldn't work well with dumbfires, Tornadoes should work like today's Hydra dumbfire launchers. You click, they fire off at full speed.
A Seth is a terrible thing to waste. The reverse applies for Shivans.

"Look at you, Hacker... a pathetic creature of meat and bone, panting and sweating as you run through my corridors... How can you challenge a PERFECT, IMMORTAL MACHINE?"
        -- Shodan, the Devil of Citadel Station, 2072 AD

-= Freshly hooked on LSD... er, DSL=-

 
Visual Rocketlaunch Request
a somke puff would be cool as the missle launches, ild also like to see a trail like you see in modern flightsims, probly not white tho.
HT

 
Visual Rocketlaunch Request
A smoke puff? Hmm... sounds fun as well. Firing a Tornado salvo would definitely make for a good smokescreen, the only problem would be that YOU'D be inside it ;)

Missile trails aren't necessarily white - I've seen a LOT of odd-trail missiles in FS2.
A Seth is a terrible thing to waste. The reverse applies for Shivans.

"Look at you, Hacker... a pathetic creature of meat and bone, panting and sweating as you run through my corridors... How can you challenge a PERFECT, IMMORTAL MACHINE?"
        -- Shodan, the Devil of Citadel Station, 2072 AD

-= Freshly hooked on LSD... er, DSL=-

 
Visual Rocketlaunch Request
No smoke in space, but it would look cool nonetheless...

You can add your own trails in of any color and any pattern in retail, but making a good looking one takes skill.
Can the reason that we fear the unknown be that we know ourselves too well?       -The Outer Limits

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Offline Carl

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Visual Rocketlaunch Request
Quote
Originally posted by demon442
No smoke in space


and why not?
"Gunnery control, fry that ****er!" - nuclear1

 
Visual Rocketlaunch Request
This may be a bit off topic, but how feasable is it to have the actual missile visible on a crafts wing. Thats what I thought this thread was about. Is it unlikely to have weapon models visible before its fired? That way you can see the weapon launch instead of a miraculous materialization.

Oops. Nevermind.
« Last Edit: January 29, 2004, 01:26:49 am by 1582 »

 
Visual Rocketlaunch Request
Omni, I don't think you need external mounts that much anyway - any ship (barring, for one, the GTF Pegasus) has a visible missile bay. Now, it may only be my bad vision, but I couldn't find a missile bay on the Pegasus for love or money - and I'm positive it had a secondary loadout.
A Seth is a terrible thing to waste. The reverse applies for Shivans.

"Look at you, Hacker... a pathetic creature of meat and bone, panting and sweating as you run through my corridors... How can you challenge a PERFECT, IMMORTAL MACHINE?"
        -- Shodan, the Devil of Citadel Station, 2072 AD

-= Freshly hooked on LSD... er, DSL=-