SUCCESS. I know about reality. It sux. Thats why i like to play and eventually get involved with making ALTERnate realities.
EARTH!!! With 2 moving layers of clouds! Looks better when playing with.



Its still a work in progress. Sharper textures will be used in localized areas VS the sphere mapped single texture. I think the model could still be optimized. At the moment it has 3 spheres and a cube core to play as parent object. Total poly count is at 17k. I believe the cloud layers could use a shave. I just hope the shading issue won't reveal the polys.
As you can see, I just hit clipping range with that earth model. You can tell my the abrupt end to the sphere edge. I believe its 30000 km away or something like that. I'm gonna have to reduce its size to be able to see the planet this far and still see it in it's entirety.
I have experimented with planetary glows by using a glowmap with, inthis case, a radious of 60000. There are perspective issues with a planet this close and large, but I'll mess with different sizes and distances. I wonder if Truespace has a FACE FRONT ALWAYS texture mapping?
Any ideas on how to make planetary glows?