Author Topic: Something WIP  (Read 5762 times)

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It's like the bastard love child of an Orion and an Olympus (from B5)

Mind you, that's far from a bad thing.
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Offline TrashMan

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Now that's a colorfull description...

Any comments? Suggestions?
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Offline c914

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guns guns... need guns and texsture it. ( that comment:)  ) now sugestion only one change somthing woth bridge it shold be bigger and had incision to windows.

 

Offline magatsu1

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which one is the Olympus ?
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Offline Havock

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Quote
Originally posted by Baron MacDoblin
It's like the bastard love child of an Orion and an Olympus (from B5)

Mind you, that's far from a bad thing.


how would the end result from cross breeding a hippocrate and sathanas look like?

 

Offline TrashMan

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Exams are over! I'm on the move now!

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Offline Nico

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It is funny how slapping most freespace maps on a decent mesh makes it look ugly. As much the fighter maps are cool, as much about all the tilable FS maps are... well an insult to the eye.
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Offline Odyssey

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[color=cc9900]Only if they're used incorrectly, i.e. slapped as a tile onto huge surfaces with no consideration of exactly how the ship would function. Which might be understandable, since this is still WIP. So long as Trashman changes it later.
(hint, hint)

I preferred it before the bridge fell on top. It looked like a gigantic cuddly space caterpillar.[/color]

 

Offline TrashMan

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Offline Odyssey

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[color=cc9900]What? Everyone loves gigantic cuddly space caterpillars, surely?[/color]

 

Offline aldo_14

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Quote
Originally posted by Nico
It is funny how slapping most freespace maps on a decent mesh makes it look ugly. As much the fighter maps are cool, as much about all the tilable FS maps are... well an insult to the eye.


I think it's hard to make any decent tiled maps.... hence why i'm trying to stick to 90% templated Uv from now on.

 

Offline StratComm

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I think a part of the problem is that the :V: maps (well the terran ones at least) tile ok horizontally, but not vertically.  The features may match up, but there are coloration issues that look plain weird.  And part of the problem with that map job in particular, different "colors" of the same map often have different tonal features (color bands, or contrasts, or something like that) that make them look horridly out of place unless they are together as a set.  Combining Orion, Deimos, and Hecate maps is generally a BAD idea.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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This particular ship is a bit hard to texture...the green top texture looks at most out of place...I will remove it...The others(at least to me) look more-or-less o.k.

Remember that this is a Pirate warship, put together from scrap and a old super-freighter.
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Offline StratComm

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I don't think I've ever seen the Orion textures used well other than on an Orion, and that's stretching how good that looks.  You've taken a moderately detailed ship, though, and with textures turned it back in to a flying brick.  Lose the blue, or at least adapt your own.  Colorizing a tile isn't that hard.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Setekh

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Quote
Originally posted by Nico
It is funny how slapping most freespace maps on a decent mesh makes it look ugly. As much the fighter maps are cool, as much about all the tilable FS maps are... well an insult to the eye.


Ouch, slammage. Well, I didn't think you did a shabby job on that at all, Trashman, but I really must object to the use of Orion textures on anything except the Orion. I really have never seen another worthy use of the blue metal plating. ;)
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Offline Knight Templar

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Offline TrashMan

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You're right...the Orion blue texture will be replaced by something better....
Why is it that it's allways so hard to find a good match of V textures?
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Offline Odyssey

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[color=cc9900]Er... Because V made their own textures specifically for their own ships, maybe?[/color]

 

Offline TrashMan

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The pic at the top of the page is updated! That better?
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Offline aldo_14

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Quote
Originally posted by StratComm
I think a part of the problem is that the :V: maps (well the terran ones at least) tile ok horizontally, but not vertically.  The features may match up, but there are coloration issues that look plain weird.  And part of the problem with that map job in particular, different "colors" of the same map often have different tonal features (color bands, or contrasts, or something like that) that make them look horridly out of place unless they are together as a set.  Combining Orion, Deimos, and Hecate maps is generally a BAD idea.


That's b ecause it's shading to imitate subtle lighting effects not possible with the engine.  Best example is something like the zeus - if you look at it in Modelview, it looks like it's lit from above - not uniformly.