Author Topic: (yet) another new weapon option  (Read 4562 times)

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Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
(yet) another new weapon option
weve had space shotguns, ive been using them for awhile now.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
(yet) another new weapon option
Quote
Originally posted by Lightspeed
1) I'm shocked that so many people did not recognize the STANDARD FS2 shockwave (!!)

2) Clusters always were supported (and who doesn't know hasn't played the game), BUT they spawned missiles in all directions, and this lets you specify a certain angle in which the spawn babies are fired.

3) I've been waiting for this ;7


You see, no one has actually played this game in at least two years. We just mod it and post quick screens.
Anything worth doing is worth analyzing to death -Iranon

 

Offline JC Denton

  • Node For Me
  • 27
(yet) another new weapon option
Phreak, if/when this gets committed, what flag(s) will we need to add on to our missiles to get this effect?

And speaking of 3d shockwaves, is it possible to decrease the opacity of the faces on it depending on the angle of said faces' normals relative to the player's POV?
"I condemn false prophets, I condemn the effort to take away the power of rational decision, to drain people of their free will -- and a hell of a lot of money in the bargain. Religions vary in their degree of idiocy, but I reject them all. For most people, religion is nothing more than a substitute for a malfunctioning brain."  - Gene Roddenberry

"Democracy substitutes election by the incompetent many for appointment by the corrupt few." - George Bernard Shaw

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
(yet) another new weapon option
yes, I just commited a fix for this, it is somewhat hackish though.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
(yet) another new weapon option
Quote
Originally posted by JC Denton
Phreak, if/when this gets committed, what flag(s) will we need to add on to our missiles to get this effect?


the table looks errily similar

Code: [Select]

$Name:                                 Piranha
+Title:                                XSTR("GTM-10 Piranha", 3365)
+Description:
XSTR(
"Standard Issue
Area Effect
Fighter Suppresion Weapon", 3366)
$end_multi_text
+Tech Title:   XSTR("GTM-10 Piranha", 3367)
+Tech Anim:   Tech_Piranha
+Tech Description:
XSTR(
"A third-generation version of the old Synaptic and Havoc missiles, the GTM-10 Piranha provides bombers with a high-explosive anti-fighter screen. The Piranha is detonated remotely by pressing the Secondary weapon trigger a second time. This releases over a dozen small, heat-seeking missiles that attack any enemy vessel within range. This function makes the missile effective against incoming wings of fighters in close formation. The Piranha is now the standard issue defensive weapon for bombers attacking targets protected by close fighter cover.", 3368)
$end_multi_text
$Model File: piranha.pof
$Mass:                                 20.0
$Velocity:                             90.0
$Fire Wait:                            5.0
$Damage:                               100 ;; damage applied when within inner radius
$Blast Force: 1500.0
$Inner Radius: 75.0 ;; radius at which damage is full (0 for impact only)
$Outer Radius: 150.0 ;; max radius for attenuated damage
$Shockwave Speed: 80.0 ;; velocity of shockwave.  0 for none.
$Armor Factor: 1.0
$Shield Factor: 0.75
$Subsystem Factor: 1.0
$Lifetime:                             4.0
$Energy Consumed: 0.0
$Cargo Size: 12.0
$Homing:                               NO
$LaunchSnd:                            93
$ImpactSnd:                            101 ;;      shockwave impact sound
$FlyBySnd:                             -1
$Rearm Rate: 0.1
$Flags:                                ( "player allowed"
"Spawn Cluster Baby,15" ;; Create 15 "Cluster Baby" children on detonation
"Remote Detonate" ) ;; Remote Detonate = another fire press detonates

$Trail:                                                                          ;; Trail cannot be set if Exhaust is set
;; The following indented fields are only required when $Trail is YES
+Start Width: 0.25 ;; Width of trail nearest missile
+End Width: 0.75 ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.5 ;; how many seconds before trail disappears
+Bitmap: MissileTrail04 ;; Bitmap used to draw trail
$Icon:                                 iconPiranha
$Anim:                                 Piranha
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 20.0
$Spawn Angle: 30 ;;30*2 == 60 degree spawn angle since the cone function goes from -angle to angle.  default is 180
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
(yet) another new weapon option
I love it. Does it cause any crashes?
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
(yet) another new weapon option
it seems i can use this. it would make a good pirate weapon.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN