Just tested out the latest build and noticed the problems with glowmap and apparently shinemaps in the techroom. Then, I remembered that I had downloaded a new Launcher from RT's sig, and noticed that it had a newer creation date than the 3.3 I was using. After un-RARing it and loading it up, it came up as v3.4, with flags to activate glow and spec. I then realized that new builds such as Bob's test build here, probably has spec and glow off by default. So I loaded up Bob's build again and tested it out with both of these boxes checked, and voila, glowmaps. Now, it isn't perfect, as certain textures seem to be way to dark, though on some Shivan capships like the Sath, it looks realy cool with the glowmaps on. I'm thinking that the remaining texture problems are related to certain shinemaps not being employed properly in this build. Just for a hoot, I added in a custom -shine flag, just incase RT left it out by accident, but I got an I-didn't-understand-what-that-flag-means message, so the solution wasn't that simple. Here's a screenshot. Notice that some of the textures are rendered properly, but others are not... glowmaps working though.

On the positive side, plus-points to the team for fixing the position problem in the techroom, so we can now see all of the Colossus, and others. Haven't tried this build ingame though.
[Edit]
Well, Bob beat me to it with the new flags, but that still doesn't explain the shinemap problem (if that is the problem). I didn't have any problem of the loadscreen hanging.
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Later!