Author Topic: Need opinion...  (Read 1925 times)

0 Members and 1 Guest are viewing this topic.

Offline Ghostavo

  • 210
  • Let it be glue!
    • Skype
    • Steam
    • Twitter
With truespace default textures:


With the wireframe thingy:


I was trying to do a "vertical bomber" and I came across two interesting ideas... but I can't make up my mind on which one to continue to work. Both are still too undeveloped (273 and 390 polys from left to right). So the question I leave you is... which one do you prefer? Cockpit in the upper section or in the middle section? :confused:

P.S.
First playable ship I'm trying to make... please don't kill me!! :shaking:
« Last Edit: February 23, 2004, 08:53:12 pm by 1606 »
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
*99% kills Ghostavo*
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Well by the polycount neither is technically underdeveloped, but most of that comes from those guns (which are unnecessarily high-poly unless you're going super-high poly with it.

And fix those links.  .txt works wonders as a filetype (trust me on that one, so long as most of your users are using modern browsers)
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ghostavo

  • 210
  • Let it be glue!
    • Skype
    • Steam
    • Twitter
32 polys a gun is super-high poly? :confused:

I'm going to try to give details to one of them but try to stay in the 1000 polys area...
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Both could work well. With modification.  I'm more inclined towards the left one, just because it's asymmetrical and that seems to always make ships more interesting, but like I said, you could develop either one into an attractive bomber.

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
I agree with Stryke, much as it pains me to say.

The guns are a waste of polys, since they're small and you'll never see the rounding at any normal distance. You can spend those polys elsewhere.

The overall idea is pretty groovy, though. I'd like to see some detail spent on the engines, and something to break up the flat face of the main body. If you'd like I could mock up some examples.

Also, if you lay it down on its side, you could put a turret in on the sides of the thing. :D
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline c914

  • 29
    • www.scfi.pl
that on left look better :nod:
Other one looks like gun platform:)
Both need lots of work..

 

Offline pyro-manic

  • FlambĂ©
  • 210
I don't like the hemispherical shapes - they look too fat. Make it narrower or slightly angular, and it'd look excellent. Like the idea, though - should be good when you do some more to it. :)
Any fool can pull a trigger...

  
Reminds me too much of the Home World Mothership! Hmm your fighter would compliment the MS well as personalised fighters..
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
Quote
Originally posted by Star Dragon
Reminds me too much of the Home World Mothership! Hmm your fighter would compliment the MS well as personalised fighters..


I was thinking the same thing :)

 

Offline Ghostavo

  • 210
  • Let it be glue!
    • Skype
    • Steam
    • Twitter
Thanks for the input. :)

What are the shapes normally used in a gun?

As for turrets I'm thinking of putting an AAA beam on the lower tip of the body!! :D

The main problem is doing acurate irregular shapes such as you say, which always seem to go wrong with me... anyway, thanks for the opinions. :)

EDIT: MS?? :confused:
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Ghostavo
Thanks for the input. :)

What are the shapes normally used in a gun?
 


Triangles, or at most a 45 degree rotated cube (i.e. a diamond from the front).

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
I like the one left, provided you do something with that front centre section. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.