Originally posted by magatsu1
I thought the maps you describe kara were all donw with box mapping, as apposed to decal, planar etc.
no way.
you just select a group of faces (usually a group of connected faces sharing the same orientation) and apply a planar uvmap to them, then scale/move the uvmap in the uvspace. Do the same for many group of faces until you cover all the uvspace.
If you need more uvspaces, you can add more materials.
Continue untile you assign an uvspace on a texture to each single poly of your ship.
Once finished export the uv templates and use em to draw your textures and apply the texture using either lith or TS.
You can use lith to make tiles, select the group of faces that will use the same texture, assign a texture in the material properties (the texture will be applyed to the model in lith and you will not need to use TS for this), to decide the amount of uv repetitions just scale up the uvcoordinates of the polys, if a uvcoordinate is double the vert size of the texture, the texture will be repeated twice on the vertical axis