Originally posted by Ace:
Sounds interesting, though I don't like pure randomness occuring...
It doesn't need to be purely random, though. Try this:
- "variable" = RAND 0-100
- IF "variable" < 75 do I_have_a_75%_chance_of_occurring
- IF "variable" > 75 do My_chances_are_25%
Basically you have a random number from 0 to 100, and you can choose the likelyhood of a certain action occurring.
Originally posted by Ace:
...I could set up some missions in "The Babel Effect" which take certain player selections and give different combat sequences.
The cost would be my lowering selection of weapons and ships, but making missions more tailored to the player's choice. (i.e. if you're in a bombing strike with a bomber, more cap ships and less wings, if in a fighter you have to defend your wings more, if only in fighters it'll have cap-ship support arrive which you defend, etc.)
I've been trying to figure out how to do something based on which ship the player picked, and it sounds like you've figured out how...? Have you?
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