Originally posted by Sheepy
That sounds like a cool idea, im suprised no one has tried it before, also im curious to see how the heavy version is coming along
It's not coming along anytime soon, I'll first complete the ezechiel C ( main lod is almost finished, just a few polys to map in the cockpit

), then I'll take a look at Karma's Fenris ( new mapping, I believe it deserves it ), then I have a couple ideas I wanna try out.
Originally posted by Sheepy
so you have like 1 to 9 ... then if/when it reaches the last one it simply loops back to #1 again, would that be possible?
well, with XX, you'd go up to 99, I think that's way enough so you never have to worry about reaching the last one

Originally posted by Liberator
Since an Alpha is available through the use of TGA why not have an Alpha Transparency for the part of the ship in question and use a second texture with only the part in question used.
Bah, I was replying post per post, but noticed StratComm already replyed. So to sum up: exactly what he says: to save space.
As for the name plates, I agree that new wings should start with fresh numbers, but that's beyond the point, not my problem, at least. What I want is just avoid having all the Ezechiels in existence being numbered 01

So it's decided, I'll do that green panel thing. That'll even allow me to put numbers ( or anything else ) wherever I want on the ship.
The rest is up to fredders/coders.