Poll

choose a name!

Galactic Wars Limited
2 (16.7%)
Freespace 2: Conflict Zone
8 (66.7%)
I dont like names! Lemme play!
2 (16.7%)

Total Members Voted: 12

Voting closed: April 09, 2004, 09:31:32 am

Author Topic: Pick a new name for PXO Squadwar  (Read 2341 times)

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Offline Kazan

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Pick a new name for PXO Squadwar
all the protocol needs to do is have a mechanism to record games and the winners of those games - everything else can be done by php scripts
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Offline Unknown Target

  • Get off my lawn!
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  • Push.Pull?
Pick a new name for PXO Squadwar
Galaxy Wars?
Freespace Wars?
Defense Wars?

 
Pick a new name for PXO Squadwar
Quote
Originally posted by Kazan
all the protocol needs to do is have a mechanism to record games and the winners of those games - everything else can be done by php scripts


what about the exact amount of kills? or perhaps even the time a ship was re-armed, and the loadout of that ship? the exact ship types (including fighters) used?
just another newbie without any modding, FREDding or real programming experience

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Offline Kazan

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Pick a new name for PXO Squadwar
I can see a possible use for the exact ammount of kills

but rearm times, loadouts and ship types? whats the point
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Pick a new name for PXO Squadwar
to keep score precesily of what ships where destroyed, and to get an approximation of secondary weapon expendings. We plan to add resource management to the game, to make certain systems worth more then others.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Kazan

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Pick a new name for PXO Squadwar
you plan to add resource management

this is not an RTS - i will be reproducing the ORIGIONAL SW
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Pick a new name for PXO Squadwar
so no requests then......
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Rictor

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Pick a new name for PXO Squadwar
Kazan: why?

 

Offline Kazan

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Pick a new name for PXO Squadwar
rictor: gameplay - adding things like "resource managment" changes the gameplay - i am not going to do anything that changes the gameplay
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Pick a new name for PXO Squadwar
ok, crap.

is there any way at all for someone to introduce those options without rigorous re-coding?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Kazan

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Pick a new name for PXO Squadwar
no
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Offline Rictor

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Pick a new name for PXO Squadwar
From what I remember way back when, FS2 multiplayer was good, but it simply doesn't stand up to the new fangled gametypes coming out right now, like Onslaught in UT2K4, Battlefield 1942 and so on.

Adding a few simply tactical elements would spice up the gameplay and ensure longer interest by players. I'm not even thinking of ahything specific right now, just somethings to beyond "shoot, kill, next".

Basically, what I'm getting at is that you say you don't want to change gameplay, but how do we know that gameplay is as good as it could be. No risks means no payoff. And those people liekly to play it (hardcore FS2 crowd at HLP and VW) have probably played vanilla FS2 mutliplayer to death already.

 

Offline Tiara

  • Mrs. T, foo'!
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Pick a new name for PXO Squadwar
Quote
Originally posted by Rictor
From what I remember way back when, FS2 multiplayer was good, but it simply doesn't stand up to the new fangled gametypes coming out right now, like Onslaught in UT2K4, Battlefield 1942 and so on.

Adding a few simply tactical elements would spice up the gameplay and ensure longer interest by players. I'm not even thinking of ahything specific right now, just somethings to beyond "shoot, kill, next".

Basically, what I'm getting at is that you say you don't want to change gameplay, but how do we know that gameplay is as good as it could be. No risks means no payoff. And those people liekly to play it (hardcore FS2 crowd at HLP and VW) have probably played vanilla FS2 mutliplayer to death already.

This is the whole reason I'm not even interested in FS online in the slightest way possible. :blah:

I played it online once and was litterally disappointed to the point of me wanting to deinstall FS alltogether. Its the super modability that kept me going for a while. But really, the MP is just boooooooooring.

But thats just me... :p
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Offline Kazan

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Pick a new name for PXO Squadwar
you want to spice up TvT? make more complex TvT missions
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Offline Tiara

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Pick a new name for PXO Squadwar
I tried... You try making complex TvT missions without having FS crash on you time and time again :sigh:
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Flipside

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Pick a new name for PXO Squadwar
Well, there are options in post 3.6 without touching the Multiplayer code itself. We could ask for some more multi-player specific sexps, e.g, upgrading weapons when a certain goal is achieved (I notice the PBanks tends to increase in power from weakest to strongest, so it could just load up the ship with the next Primary in the list). I don't want to suggest too much more until 3.6 is out and requests are being taken ;)

We already have variable handling, so I think we can do things like keep scores. Ideas have been thrown about for 'Kinetic football' for a while now, with Subspace nodes as a goal ;)

With things like HT&L stations popping up now for more interesting scenery to interact with, theres a lot possible with a bit of thinking beyond the 'standard' FS2 rules. which the SCP guys seem to be removing by the day :)

 

Offline kode

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Pick a new name for PXO Squadwar
Quote
Originally posted by Rictor
Given the choice of the teo at the top Freedpace: Conflict Zone is denitintely the better of the two. However, it doesn't really convey the Onlineness of the concept...


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Offline Setekh

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Pick a new name for PXO Squadwar
Conflict Zone out of those two.
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Offline Singh

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Pick a new name for PXO Squadwar
ok. I'll close the vote tommorow, but I think its Conflict zone all the way :/
"Blessed be the FREDder that knows his sexps."
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Dreamed of much, accomplished little. :(

 
Pick a new name for PXO Squadwar
Quote
Originally posted by Singh
ok. I'll close the vote tommorow, but I think its Conflict zone all the way :/

dang it, i liked the other one better :)

anyway, i updated the site with some news, the name change will come through soon:
http://nodewar.penguinbomb.com/fleetwars/

edit: a Cookie for anyone who finds "fleetwars" somewhere on that site and tells me where (aside from the URL)
« Last Edit: March 27, 2004, 08:21:50 am by 936 »
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm