Author Topic: GTF Theseus textureing.  (Read 9110 times)

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Offline Woolie Wool

  • 211
  • Fire main batteries
AWESOME!!![/i]:eek:
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 
I can imagine that fighter as possibly the most agile and able fighter to be introduced. it looks like it can backflip and sommersault behind another fighter...


uber-awesome!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Hamano, that sure is one unique fighter. Can't wait to see it in action. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Culando

  • 27
Very cool fighter, I like it. But I really don't like those spikey things in the front. Though that's just me. The rest of the design is really cool, kinda remenisant of FS1 tech.
The boy who cried project.

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
I like it alot.  Draws enough cues for FS2 style design to make it fit.  Take out the big giant spikes and replace them with short stubs (if they are meant to be cannons/gun emplacements) which are more practical and serve to make the ship look much more realistic in terms of Terran design and construction.  I love how the main body is tapered into the engines and wings...well done!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Woolie Wool

  • 211
  • Fire main batteries
I like the long barrels.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
:wtf: :wtf:

Looks good. Very stealth-ops like.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Hamano, I'm going to suggest that you remove the white spot on the glass and spec map it instead.  Truespace won't show it off, but it'll look much better in the game.

I'll also go with what's been said already, chop off the poles and make the guns little stubs like they are on the rest of the fighters.  If nothing else do it so that the laser bolts actually look like they start at the right place; putting a firepoint in front of the eyepoint creates visual glitches since the model itself isn't rendered when you are flying it.  Otherwise, three thumbs up :yes: :yes: :yes:
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
You all realise suggesting mesh changes when he has started mapping it is useless, right? Anyway, if he likes it that way, he has no reason of changing anything.
As for the glass thing, as he wants it to work on vanilla FS2, it's better to have the "white spots". Easier to remove them if you want to use it with the SCP build, rather than redraw them for the other way around ;)
SCREW CANON!

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Quote
Originally posted by Nico
You all realise suggesting mesh changes when he has started mapping it is useless, right?


doh I often do mesh changes when I already started mapping...

maybe that's the reson for it always take ages to me:p :shaking: :p

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by KARMA


doh I often do mesh changes when I already started mapping...


Not bragging about that may be smart :p
SCREW CANON!

 

Offline Hamano

  • 26
    • http://www.lares.dti.ne.jp/~hamano/
Thanks,
I love long barrel, however, I must shorten to avoid glich that StratComm said.

More difficulty.
I prepared this thruster prume, but this shows bad form when engine is idle.
Base end must be vertical.
I must change shape of engine nozzle of main hull.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Are you sure it's not an axis related problem?
Freelance Modeler | Amateur Artist

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
no, the base has to be verticle or you get a strange cutoff.  Basically, the point at which the axis sits is the point around which the end of the thruster scales; at idle everything before the axis remains normal, while everything after gets chopped off.  With that steep angle, there's essentially nothing that can be done.
who needs a signature? ;)
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"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline karajorma

  • King Louie - Jungle VIP
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  • 214
    • Karajorma's Freespace FAQ
It will look fine in FS2 open though and that's what most of us will be using so it's not a complete disaster  :D
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Offline StratComm

  • The POFressor
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What, if it gets scaled down into the model you mean?  No, that's doable no doubt (though it'll require some minor mapping changes).  But with that system the engine will go off completely at around half-power.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline karajorma

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Hmmm. You could be right there.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline StratComm

  • The POFressor
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It really isn't a big deal in open, as you said, because the trails all but cover the physical plume up.  It's more of a design trend that people should be aware of when making fighters than anything Hamano needs to worry too heavily about.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Corsair

  • Gull Wings Rule
  • 29
It actually looks a bit like a ship I've been trying to sketch out for some time. Except that I can't draw so it sucks.

It looks awesome Hamano. Now let us download it as soon as it's done. :D
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Hamano

  • 26
    • http://www.lares.dti.ne.jp/~hamano/
I changed thruster prume form,
but other glitches appeared at red circles!
This is far side polygon partialy appeares beyond nearside polygon.
More engine nozzle working will be required. Hmm.