now that time...uh...DEcompression has been created....
perhaps in the far far far far future we can have predefined FRED "fields of time" to simulate "temporal distortions", y'know, Star Trek style---by simply time-compressing or time-slowing specific ships, projectiles, etc. within a given region.
- Objects caught in faster-than-normal time fields move at normal speeds within the field, but see everything outside the field as moving a LOT slower than them.
- Objects caught in slower-than-normal time fields move at normal speeds within the field, but see everything outside the field as moving a lot faster than them. All audio transmissions would be slowed to half-speed...aka, "aaaaalllppphhhhhaaaaaa ooooonnnnneeeeee..." (not on the text, but on any voice speech). it would NOT be an advantage if the enemy is outside of the field. They'd be able to pick you off VERY easily.
Picture this: A Shivan juggernaught that creates an altered timefield around it, allowing it to pick off bombers like flies.
You're flying towards the thing to bomb it, suddenly you are warned by command (too late) of a slowed-time distortion field. The Shivan ship is taking forever to approach, its beam cannons are firing faster, everything around you, including your ship, is moving like its in Jell-O (your reported speeds and such remain the same on your instrumentation, but you are really going nowhere). Has actual time FIELDS ever been manipulated in a game before? I doubt it.
...MAN...just thinking about that idea is frighteningly cool.