Author Topic: test this please.  (Read 4756 times)

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Offline phreak

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Quote
Originally posted by Trivial Psychic
Woo, if I'm not mistaken, your problem in FRED is HTL related.  I recall seeing that error in the OGL FRED builds when HTL is activated.  Phreak probably based this FRED release on Kazan's.  It will load into HTL by default, which is buggy at this point.  It also has partial support for the -mod flag, and also has a flag to disable error messages.  Assuming I'm correct about this, you can find more data in this thread.

Later!


IIRC, kaz didn't commit anything of his

HTL fred is still buggy though
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Offline mr.WHO

  • 29
I have few FRED questions:
1) Is it possible to show ship hull integrity in debriefing?
something like that: EA Lindos jumped out/or stay with 36% hull and in debriefing there is a note - Lindos- 36 %
2) Is it possible to show the number of destroyed figther/bomber?
somethign like that: there is 3 wing of stentors, 15 figthers, but only 2 wing jump in in mission and was destroyed, debriefing shows- destroyed stentors 10/15

 
Nope, 'dynamic' text isn't possible

 

Offline phreak

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woo, do you play fso in opengl or direct3d?
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Offline phreak

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ok i figured it out.  there was a problem rendering textures that didn't have a glowmap associated with it.

im rebuilding the exes

edit: uploaded
« Last Edit: April 11, 2004, 10:14:37 pm by 31 »
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Offline Woomeister

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Quote
Originally posted by PhReAk
woo, do you play fso in opengl or direct3d?


Depends on which one is more stable in the build. At the moemnt I use D3D as glowmpoints don't work in OGL.

Yeah the textures are fixed now.