Originally posted by Goober5000
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You make a good point, Black Wolf... you should post an article on HLP 2.0 about it.
It seems that everyone who joins HLP wants to be a modeller, and barely anyone wants to FRED. The problem is that missions, not models, are the lifeblood of the community. ..
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Not true. I love FRED, and I hate the sensitivity of models. A wrong step and your whole model ends in the recycle bin.
Originally posted by karajorma
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The other problem is that FREDding seems to be the least respected modding profession on this board...
True.
You can clear your window with your 16 million poly-models if there is nobody who would place it in a mission.
Originally posted by Shinobi
The problem with my FREDing is that I playtest a mission way too much. Even in changing the smallest thing I'll often absent mindedly load up freespace again, and if its a long mission that means I have to sit through all the previous stuff. I've still got
to learn about Fred but hopefully if some *people*complete some *models* I'll be able to start again
You should learn to see how things would work without running the game again and again. I learnt it. I place every ships, write all events/messages/briefings, and I only test after they are done. seeing a 'No debriefing data for mission' text would qualify me on a very negative way. Maybe background would be first thing to do after the first of the test runs.
By the way:If the Star Wars conversion becomes rich in models, I would be able to release missions with four-five day delays, I promise.

There is one thing I hate is that if I pass a mission to someone else except of me, it takes at least ten months till he says: 'I ran the mission, but I had to quit the briefing, because I was too busy.' So here is the key while projects don't go anywhere.