Author Topic: Top three most wanted effects  (Read 9179 times)

0 Members and 1 Guest are viewing this topic.

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Top three most wanted effects
now its the coders turn:  How much of alll this beautiful stuff might actually someday be implemented?
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
Top three most wanted effects
3/4 sounds about right to me
but just imagining what ya'll would have to go through to get there, is just... :blah:
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Top three most wanted effects
Flipside: Or use the particle spew system to fool it - but it isn't quite the same as a laser bitmap, unfortunately.


Quote
New star background render!!!


You know, RT wanted to do something after 3.6.

So...... ;7 :D
Modern man is the missing link between ape and human being.

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
Top three most wanted effects
Yes, You have told me before and I've been anxious ever since. :)

Yay!!!... I'm a Fenris now
« Last Edit: May 12, 2004, 07:14:28 pm by 1472 »
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 
Top three most wanted effects
Ok, this is probably a stupid question, but just humor me.

What's overexposure? Geomodding?
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline JarC

  • 28
Top three most wanted effects
Quote
Originally posted by karajorma
In-Game resolution switching (from options screen) Pain in the neck to implement from what I've heard and considering how easy it is to do it using the launcher I hardly see the point.
true, but you must exit the game first, and then relaunch it again...
Quote
In-Game gamma-control Press F2. Play about with the brightness controll. See! :D
:o
Quote
separate on/off toggles for various HUD elements. Can't you already do this?
 in-flight ?
Use the WiKi Luke
See You @ WIGGY's

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Top three most wanted effects
Quote
Originally posted by Jetmech Jr.
Ok, this is probably a stupid question, but just humor me.

What's overexposure? Geomodding?


Overexposure - you know how now, if you have a square light, the light only seems to stay in that square? Overexposure would make the light spoof out of the square...it's hard to explain, do a search for it in this forum, you'll turn up some pics.

Geomodding means that when you shoot something, it will be deformed where you shot it. So you could shoot a hole through a Fenris, for example.
-C

 
Top three most wanted effects
It's close enough to in-flight that it really doesn't matter.  You shouldn't  have to change the gamma on-the-fly anyways.


If it's only effects we're allowed to pipe up about then here are the stuff I want.


1) 3Dc support.  It might be ATi-only right now, but I'll bet that DirectX is going to pick this one up.  This way, we'll have texture compression with less blocks (the biggest problem with DXT5).
But more importantly, we can have normal maps (that don't take up too much space) that can be used increase the details in models without actually having to have more complex models.

2) Shaders support.  Skip 1.x and go directly to 2.0.  3.0 support is easy to implement once 2.0 is in place so that's still good.  With this, we'll have some really nice effects; environment mapping and fake reflections will be cheaper to do.  We may be able to do better fake transparencies as well.  And glowpoints re-done using shaders should look way better.  In fact all the glows would look cooler if re-done properly with shaders.
If we get 3.0 support we'll get the cool object instanciation and displacement mapping.  Object instanciation means we can have Homeworld numbers of fighters without as much slowdown.  Displacement mapping is a suped-up version of bump-mapping that doesn't suck (i.e. we can look at it from a low-angle and it'll still appear to be a bump).

3) High dynamic range lighting.  Want to know why renders can look like real-life, but in-game engines never looks quite as good?  This is one reason why.  Once HDR lighting is used, we'll start seeing really nice graphics.  Unfortunately, I'm not sure if the current hardware supports this yet.  I'm fairly sure that it's either in the current new generation (r420, nv40) or in the next generation (nv50, r500) only.


3Dc should be possible.  Shaders is a dream most likely.  HDR is out of the question until quite a bit later.
« Last Edit: May 12, 2004, 07:44:33 pm by 998 »

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
Top three most wanted effects
Quote
Originally posted by WMCoolmon

hard to explain, do a search for it in this forum, you'll turn up some pics.


You do not have access to this page:confused:
Is it in the SCP Internal
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 
Top three most wanted effects
yes, i get that message too, s' why i never searched the forums for overexposure. thanks for the info :)
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 
Top three most wanted effects
Unfortunately it was moved into the internal when the internal was made :mad:

Think of it as a somehazy glow glow around anything that's supposed to be glowing.  It's quite a nice effect.  The old links are dead so I'll wait for someone else to put up new ones.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Top three most wanted effects
All the screenshots and the build were taken down, but here's an example of what it would look like:

http://www.ati.com/developer/sdk/RADEONSDK/Html/Samples/Direct3D/RADEONLightGlare.html

In 3.6, the window would just show as 6 almost-square shapes, note how the light seems to overflow where its coming in.
-C

 
Top three most wanted effects
Quote
Originally posted by WMCoolmon
All the screenshots and the build were taken down, but here's an example of what it would look like:

http://www.ati.com/developer/sdk/RADEONSDK/Html/Samples/Direct3D/RADEONLightGlare.html

In 3.6, the window would just show as 6 almost-square shapes, note how the light seems to overflow where its coming in.


'Would'? It will still be implemented, right?
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
Top three most wanted effects
1. Overexposure effects
2. Bump/Normal mapping

Wishful thinking suggestions:
3. Pixel shaders
4. Volumetric effects
5. Self-shadowing
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Top three most wanted effects
Sticks is planning on doing OX.  from what i gathered, its only going to be applied to glowmaps.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 
Top three most wanted effects
once again, that's called blooming when it spreads like that, NOT overexposure.  while overexposure CAN cause blooming, it is not in itself blooming... overexposure in and of itself is the same thing that happens facing the sun in FS2... blooming is a side effect

anyway, back on topic... my wishlist:
1) more/better particle effects
2) displacement mapping
3) better loading times
4) stop screwing up pilot files just cause something changed

 

Offline Bri_Dog

  • 28
Top three most wanted effects
Whatever you want to call it, over-exposure or light-blooming, just put it in the game and make it look good. :cool:
Sig

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Top three most wanted effects
and make sure it only effects glow maps.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Top three most wanted effects
I think there should be options for that, I realy would like it to be applyed to specmaps as well (though to a lesser extent)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Top three most wanted effects
Quote
Originally posted by ShadowDrakken
once again, that's called blooming when it spreads like that, NOT overexposure.  while overexposure CAN cause blooming, it is not in itself blooming... overexposure in and of itself is the same thing that happens facing the sun in FS2... blooming is a side effect


Actually, that's not called blooming either, that's a glow. A stupid glow.

What I'd want? Right Now? That transparent maps don't stop the parts of the same ship from being rendered if they're in front :mad:
SCREW CANON!