Sorry if I came off a bit harsh earlier, but I would like to see the media package (and of course all the SCP things) become as good as possible even though I don't work on it directly. This whole effects issue has been around for some time now; I have commented on it quite a few times in the last several months but was mostly ignored earlier, so I thought I might as well try bringing it up again.
Erg, alright. Just give me some names and what their problem is and I'll look at 'em before the next release.
Sure. These files are the bad ones and should be removed altogether. They reduce detail due to their blur, although a few make no difference at all aside from having a larger filesize. A few months ago I posted some screenshots comparing the new and old nebulas for example; I don't have those anymore but could retake them if you want.
2_laserglow03.tga
beam-blue.tga
beam-blue2.tga
beam-dblue.tga
beam-green.tga
beam-green2.tga
beam-orange.tga
beam-orange2.tga
beam-purple.tga
beam-purple2.tga
beam-saph.tga
beam-saph2.tga
beam-white2.tga
beam-white3.tga
beam-yell.tga
beam-yell2.tga
beam01.tga
contrail.pcx
contrail01.pcx
dneb01.tga
dneb02.tga
dneb03.tga
dneb04.tga
dneb05.tga
dneb06.tga
dneb07.tga
dneb08.tga
dneb09.tga
dneb10.tga
dneb11.tga
dneb12.tga
dneb13.tga
dneb14.tga
dneb15.tga
dneb16.tga
dneb17.tga
dneb18.tga
lightning.tga
missiletrail01.tga
missiletrail02.tga
missiletrail03.tga
missiletrail04.tga
neb01.tga
neb02.tga
neb03.tga
neb04.tga
neb05.tga
neb06.tga
neb07.tga
neb08.tga
neb09.tga
neb10.tga
neb11.tga
neb12.tga
neb13.tga
neb14.tga
neb15.tga
neb16.tga
neb17.tga
neb18.tga
newglo9.pcx
newmiss1.pcx
newmiss2.pcx
newmiss3.pcx
newmiss4.pcx
newmiss5.pcx
warpglow01.tga
warpglow02.tga
These objects should be kept at their existing sizes, but with the borders removed. You will notice that these have lots of empty black space around the main picture; this both wastes a lot of memory and makes the effects look very small ingame, since the game scales the entire image to fit the appropriate size. These look awesome otherwise though and would make great additions to the media package.
sunblue.tga
sungold.tga
sungreen.tga
sunred.tga
sunviolet.tga
sunwhite.tga
sunglow01.tga
sunglowblue.tga
sunglowgold.tga
sunglowgreen.tga
sunglowred.tga
sunglowviolet.tga
thruster03-01.tga
thruster03-02.tga
thruster03-02a.tga
thruster03-03.tga
thruster03-03a.tga
thrusterglow02.tga
thrusterglow02a.tga
thrusterglow03.tga
thrusterglow03a.tga
These are good but too blurry to justify such large images. Their dimensions should be cut in half as the blurriness would mean that no quality would be lost. These can actually also be reduced to 8-bit pcx images (at least with the PSP octree method) with almost no loss in quality, especially the last two, so that's worth considering as well.
beamglow1.tga
beamglow2.tga
beamglow3.tga
beamglow4.tga
beamglow5.tga
beamglow6.tga
beamglow7.tga
beamglow8.tga
thrusterglow01.tga
thrusterglow01a.tga
For this one, remove the large spaces at the top and bottom and crop off a little from the sides; with a little work it should be possible to reduce it to 1024x340 or thereabouts.
sunsathanas01.pcx
A note on the nebula backgrounds (the nbacks) would also be in order here. I always had reservations about these in FS2, mainly because if you looked from the side view while moving forward, you could see bits of the nbacks behind the nebula poofs. Not only were the seams between different colors visible due to the small 8-bit images wrapped around the entire sphere, but these backgrounds were still relative to the nebula poofs and your ship, so it looked pretty strange to see something in the background that was far enough to look stationary while you were moving but still visible in such a dense nebula. This whole problem is hard to notice in the current builds, but that is due to the nebula poof brightness problem which will probably be fixed soon; you can try it in the original 1.2 to see what I mean. The new ones in mv_effects help with the first problem (the seams) to some extent, but the other issue is still there. I have found that it looks much better to just have one uniform color for the nbacks, so the player cannot make out stationary stuff in the background while still having everything else look the same, and this has the added benefit of not requiring large image files.
The last thing I should mention is that there seem to be two distinct versions of thruster graphics in here; which one is used depends on whether or not -jpgtga is set. Is it supposed to be like this? I personally like the trails from the pcx version and the main glows (although they are currently too small) from the tga version, but that's just my preference.
That's about it. I might be able to make those changes myself if you are short on time or anything.