Author Topic: check this out (d3d cloaking)  (Read 6898 times)

0 Members and 1 Guest are viewing this topic.

Offline Lynx

  • 211
check this out (d3d cloaking)
:wtf:

Cloaking should give a tactical advantage. If you make it useless, putting it iin would make no sense.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
check this out (d3d cloaking)
Having never tried out cloaking before, I have to ask - how do you use it? The instructions in the wiki didn't work, it told me it was disabled and thanked me for playing. :wtf:
-C

 
check this out (d3d cloaking)
probably because the higher level stuff isn't implemented, according to bob.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
check this out (d3d cloaking)
I LIKE IT....even Wing Commander 3 and StarLancer have done these things.  The cloak is not 100% (or try Halo which has a adaptive camoflage) and there is some associated eyecandy.  Even some of the earlier Star Trek cloaks (Star Trek 3) had the cloak create some kind of visual disturbance on the viewscreen.  So I like the idea and I like the implementation!  Sounds great!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 
check this out (d3d cloaking)
I'm thinking here that if the cloaking is on the skin of the ship, it wouldn't effect teh engine glow at all... engine glow would still be visible since the device doing the cloaking doesn't cover them.

However, if the cloak were part of the shield system instead (ala StarTrek) then the engine glow would also be masked.  However, I think if you make the cloak part of the shield system, then you should do the texturing to the shield mesh instead of the ship model

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
check this out (d3d cloaking)
Showing the thruster is stupid. Hate to be so blunt, but that's negating the cloaking. Even Starcraft cloaked the thrusters on the Wraith. But to even it out, the cloaking didn't last forever. Which is how it should be. I think so, atleast.
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

  • Light Years Ahead
  • 212
check this out (d3d cloaking)
IMHO:

Cloaking = only fighter size vessels
Cloaking = no afterburner possible without decloaking
Cloaking = no weapons
Cloaking = decreasing ship energy while active - when it reaches "0" it will uncloak.

And yeah, cloak the thrusters too :p
Modern man is the missing link between ape and human being.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
check this out (d3d cloaking)
I'd have to agree...
Freelance Modeler | Amateur Artist

 
check this out (d3d cloaking)
I agree the thrusters should be cloaked because otherwise it makes it fundamentally useless, I'm just adding that in order to realistically cloak the engine emissions, the shield should do the cloaking, not the ship's hull... makes it a lot more logical

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
check this out (d3d cloaking)
well this is all something of a moot point becase I just had a lockup and the file with the cloaking effect in it just god absolutlely destroied, so I't gona be a while untill I even get a working build again.
:doubt:
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
check this out (d3d cloaking)
well just think Bob, the second time should be that much easier right? ;)

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
check this out (d3d cloaking)
Quote
Originally posted by Lightspeed
IMHO:

Cloaking = only fighter size vessels
Cloaking = no afterburner possible without decloaking
Cloaking = no weapons
Cloaking = decreasing ship energy while active - when it reaches "0" it will uncloak.

And yeah, cloak the thrusters too :p

Agree with everything....except that having a cloaking capital ship may freak someone out sometime.  Remember in WC4, the cloaking electronic warfare ship.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 
check this out (d3d cloaking)
Or you could do the Homeworld wireframe for your cloak!:D

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
check this out (d3d cloaking)
Quote
Originally posted by Lightspeed
IMHO:

Cloaking = only fighter size vessels
Cloaking = no afterburner possible without decloaking
Cloaking = no weapons
Cloaking = decreasing ship energy while active - when it reaches "0" it will uncloak.

And yeah, cloak the thrusters too :p

IMO, there should be no absolutes, as (I mentioned in my earlier post) many mods would like cloaks to have different properties and drawbacks.  These should be expressed in a table entry, so in theory one mod could have more than one type of cloak.  Returning to Star Trek, the early Romulan cloaks would still leave a non-targettable blip on the radar, while the cheap copy the Klingons had for one episode of TOS, would leave the ship still partially visible.  Furthermore, most cloaks require a ship to drop shields while its active, but some Klingon designs can retain shields during cloak (TNG episode, season 4 finale, Klingon Civil war, Kurn's BOP fires on another which is cloaked and hits its shields), or the Scimitar from the last movie.  Also, most cloaks do not allow a ship to fire, but the Scimitar and the BOP from ST6 are exceptions.

My point is, that all of these factors must be up to the MODer to decide, and not the coder.

Later!
The Trivial Psychic Strikes Again!

 

Offline Tolwyn

  • The Admiral
  • Administrator
  • 214
  • Ridiculously Old Fraud
    • Wing Commander Saga
check this out (d3d cloaking)
Quote
Originally posted by Lightspeed
Cloaking = only fighter size vessels
Cloaking = no afterburner possible without decloaking


it would be more mod freindly if this could be specified in the tbl ;7
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
check this out (d3d cloaking)
Dude, the implementation for this is absolutely perfect. Here's to hoping you can get it working again later. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
check this out (d3d cloaking)
I had it almost absolutely perfict before the crash, I had it so the distortion could be adgusted by a vaarialbe so it could be phased in untill it matched the backgound perfictly, from there it could start alpha blending untill you were totaly invisable, eh... it took me all day twiddleing around with assorted matrices, there's no way I'm gona have the time to retool it till next weekend, and that'll be the last week I have off (school) for two months. man I've been up for nearly 20 hours and I have work in another 3, and I just can't get too sleep, as I type I feel realy tierd but as soo as I lay down I feel all jumpy and energetic, my life sucks :doubt:

I think I fixed most of the other damage that crash caused, but sence then it's been locking like that every hour or so, I've had it do this a few times before it suddenly starts doing it then it suddenly stops doing it again, the thing starts makeing the clicking noies that sounds sort of like the click it makes when the power shuts off but it does it two or three times a second and the activity light is on full, within seconds every program stops responding and after a minute or two the mouse freizes too, the only way to get my computer back is to manualy shut off the power, if it locks when in the middle of saveing something (like d3d.cpp) the file is usualy totaly gone, it's like it gets caught in some realy low level infinite loop that just keeps drawing more and more power. but it's got to be a hardware issue with that clicking sound.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Sticks

  • 29
check this out (d3d cloaking)
Sounds like the classic "click of death" right before a hard disk crashes. I'd back everything up quick.
"Napalm is good as a quickfire solution, literally..." -- cngn

"Shh... [Kazan's] schizophrenia allows him to multitask." -- Goober5000

Why am I still coding at 12:35am?

SCP: Templum sanctus ingeniosus

 
check this out (d3d cloaking)
I've only heard of "click of death" applied to Zip and Jaz drives... but I suppose since a HDD works the same basic way...

I was thinking essentially the same thing, that it's likely a dying harddrive, ost likely the controller, so rescue what you can, while you can.

Another, less likely, possibility is a short in the power supply, equally dangerous, if not moreso since it can damage multiple components within the system. It would sound similar, but I say less likely because I imagine you would have worse problems than just locking up.

 

Offline Flaser

  • 210
  • man/fish warsie
check this out (d3d cloaking)
I had the same "click" with an IBM SCSI hard drive, so I guess it can happen to harddrives too - it must be some pretty rare mechanical failure that creates the noise.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan