Author Topic: Is it hard  (Read 2819 times)

0 Members and 1 Guest are viewing this topic.

R128Windrunner

  • Guest
Is it hard to learn how to reender pics like you guys setekh an´d thunder do. I have a 3d program but it all seems to compilcated to me. What tools do u use to extarct the pictures? D. manager.?
Any suggestions on how to learn making these pictures fast?

------------------
Proud Staff member of: ROSS 128[/url]
-------------------------
They say that death allways smiles at us, the only thing we can do is to smile back.

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
I hear ya bud  

It aint easy  
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
To give you _some_ perspective:

  • Dark has been rendering these things for at least 2 years;
  • I've been in the business for about 3 months;
  • Thunder has been doing the same for a little shorter than I have.


Here is the first picture I did.

 

Humble beginnings, huh?  

I would not say there is a quick way to learn anything - there is little substitute for experience. Tips here and there can help, but can only go so far, as Thunder and I both know (Dark helped me out a bit, and I did the same for Thunder).

What I suggest is learning with someone. It certainly helped with Thunder and I while we were learning (we are still learning); it helps to have close feedback from someone on a similar level to you. If you catch my drift. If not... tell me  

I have to say, however, that I do my pictures quite differently to everyone else. It's a primitive way, but it works for me.

People like Pez, Thunder and Dark tend to place all the models into a 3D scene, add lighting and effects, then render the scene; after this, post-production effects are added in a Photoshop equivalent (I hate that term). I do most of my work in EPI (an imaging engine written by my brother), rather than in the 3D suite.

I started by taking screenshots in ModelView32 and then making stars, then making nebula backdrops, and throwing them all together. I still do something remotely similar now, but on a much more efficient level - and that came from experience. No doubt most people are not that different in this respect.

I would have to say that you learn by doing. Explore. Try things out. Don't be afraid to screw things up. Because even if something works, you'll find out what doesn't work, and eventually, you'll find something that does. And that is where the enormous satisfaction comes from  

In short, all you have to do is give it a go. Ask questions. But remember if you do pictures the way someone else does them, you won't have your own style, and, well - that's just not as satisfying. Hope that all helps.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Pez

  • 26
I don't think it's so hard learning to render. Atleast the stuff I'm doing. As Setekh says, try things out, ask questions, explore. I have only made FS renders with 3D Studio Max a couple of months. Before that I used TrueSpace, but I hate the interface in TS. So fire away the questions.

Pez

 

Offline Jabu

  • One of our many cases
  • 29
Goddamnit, Setekh. Even I've been rendering longer than you  

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by Jabu:
Goddamnit, Setekh. Even I've been rendering longer than you  

That's another thing - it helps to have a lot of time on your hands   I begun working on image creation a week or two before my end of year holidays began.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.