Author Topic: comeing atractions  (Read 22242 times)

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Offline KARMA

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I absolutely agree with nico...althought the idea of skinning such  big ships cause me some gastric problems. A mix of the two strategyes would be the best probably.
And surely almost all the new high poly capships have to be re-uvmapped somewhat...
the original texturing job of the capships is just ridiculous imho
« Last Edit: July 13, 2004, 03:32:44 pm by 433 »

 

Offline Nico

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I could prove that it's completly doable, with a single map, to skin very large models with really accurate maps, but I'd have to kill you after showing you :p
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SCREW CANON!

 
Remember single maps on high-poly ships = woefully large system overheads, especially if you want ones which aren't horribly blurred at point blank range

 

Offline WMCoolmon

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Untrue - the less maps on a HTL model the better. Ideally, you'd only have one map per ship.

Unless you are truly l337...then One map per multiple ships!!!!11one :p
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Offline aldo_14

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Pain in the arse, tho.  Working on 3 2048*2048 maps (actually, it's 3 for ease of UV-ing the damn thing , and that's excluding the turret maps takes AGES, and even then there's a bit of resolution loss compared to tiled (albeit with much better detail).
« Last Edit: July 13, 2004, 06:44:54 pm by 181 »

 
You'd need something like a 4096^2 map to do that lovely Deimos justice though, that's my point...

 

Offline Rictor

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I think the Deimos looks fine with the tiled maps, its really barely even noticeable. Other ships, like the Orion or Hecate for example, might be worth the performance hit, since they could be susbstaintially improved by using a single map, but for the Deimos...I don't know....

 

Offline Bobboau

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Quote
Originally posted by SadisticSid
Remember single maps on high-poly ships = woefully large system overheads, especially if you want ones which aren't horribly blurred at point blank range


uh, this is so wrong I had to quote you and tell you that is the opposite of reality, fewer textures == one render pass (wich is actualy 3 render passes) == much faster.
the problem is one testure will be extreemly un detailed and blury, there is a safe middle ground that I have yet to see implemented useing alpha blending to have a single UV map drawen over the tiled textures
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Offline TopAce

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Quote
Originally posted by Rictor
I think the Deimos looks fine with the tiled maps, its really barely even noticeable. Other ships, like the Orion or Hecate for example, might be worth the performance hit, since they could be susbstaintially improved by using a single map, but for the Deimos...I don't know....


In case of the Hecate, it would be better to reskin it.
But the Orion textures only need a bit of sharpening.
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Offline Nico

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Quote
Originally posted by SadisticSid
You'd need something like a 4096^2 map to do that lovely Deimos justice though, that's my point...


No. A 2048*2048 is WAY enough.
Your point sux :p
"runs"
SCREW CANON!

 

Offline TopAce

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The sharper the texture the better it looks.
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Offline Nico

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Yeah, everybody has 1Ghz ram, I forgot.
If you plan on flying at one meter from the thing during the whole mission, using such big map would be logical.
But since that never happens, and you're 90% of the time at a distance that allows you to see the whole ship ( and so can't even notice bluriness ), I say that a reasonably sized custom map is way better.
SCREW CANON!

 

Offline TopAce

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And everybody has 2GHz RAM for all the high quality models.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Nico

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I have 512Mb :rolleyes:
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Offline aldo_14

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Quote
Originally posted by Nico
Yeah, everybody has 1Ghz ram, I forgot.
If you plan on flying at one meter from the thing during the whole mission, using such big map would be logical.
But since that never happens, and you're 90% of the time at a distance that allows you to see the whole ship ( and so can't even notice bluriness ), I say that a reasonably sized custom map is way better.


You're the one who made a 2048*2048 map for a fighter........:nervous:

 

Offline Nico

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Yeah, I made it at 2048*2048, but the pof uses a 512*512 one.
I make big maps so I can have good versions for possible renders.
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Offline Turnsky

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Offline Taristin

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Quote
Originally posted by Nico
I have 512Mb :rolleyes:


I have 128MB :D
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Offline Raptor

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Quote
Originally posted by Raa


I have 128MB :D


Same here.  Guess one of the chips is loose or something, as I'm supposed to have 192...:doubt:
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Offline TrashMan

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Strange..the Deimos acts just like my SDF-1...Chrshes the game...
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