Author Topic: Upgrade: Effects (update)  (Read 23065 times)

0 Members and 1 Guest are viewing this topic.

How did you get it?:confused:

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
It was up for a while, just not now.  Wait until Swooh comes back.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Would someone be so nice to upload this file to another server?

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Well the link does work now for me...
Try again.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
I think the missileHit has one LOD to much. It gets too blury for my taste.
Just cut out the first LOD (ExpMissileHit1_1) one and replace it with LOD 0 (ExpMissileHit1).

I'll fix the package. So if you're lazy, just redownload. (In 10 minutes or so)

Edit: Might take a while. I'm adding some stuff ;)
« Last Edit: September 19, 2004, 07:21:15 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline übermetroid

  • Current Father Of Samus
  • 28
  • He who dares wins.
swooh is taking for EVER to download it from...  something like 4 hours from a T1 line.  :mad:
"This is your life and it's ending one minute at a time."

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Release 1.1

Includes:
All Release 1 effects (tweak)
New (not really) missile trails
New beamglows (The zPack glows are ugly)
New afterburner trails
New shivan thruster


Release 1.1

Mirror part1 part2

Pre Release1(old) (Includes my other shockwave)
« Last Edit: September 19, 2004, 10:58:21 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Fury

  • The Curmudgeon
  • 213
DaBrain, send the full file to my email or send it over ICQ and I'll upload it to better host. fury[NOSPAM]@mbnet.fi

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
I can't, gmail doesn't work right (try again later, blah...), and web.de (my other account) doesn't allow files bigger than 3 MB. :(
Thanks anyway :)

But the Mirror should work fine now.
« Last Edit: September 19, 2004, 09:49:55 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Can you download the parts and upload them in one file? (extract, reRAR)

That would be great :)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline übermetroid

  • Current Father Of Samus
  • 28
  • He who dares wins.


The blast looks cool, but for big ships it is hard to see under the explosions.   The wave seems kinda slow, but I guess that is a table thing.


The missleblast is wierd.  It looks fine when going against a cap ship, but on fighters or bombers by the time explosion is done the ship is far away.  Like the explosion is too slow.  Any way to speed it up.?

Over all I like the looks, but I am going to really need a lite version of everything for it to run smoothly on my PC.
"This is your life and it's ending one minute at a time."

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Quote
Originally posted by DaBrain
If you have any performance problems with the new shockwave, replace the shockwave01 with a copy from shockwave01_1.
Will reduce the quality a bit but will use ony 1/4 of the memory.
 


Try this.



I can't do much about the shockwave speed, but to edit the tables. I'll give it a try.


If you want to have a shorter lasting missileHit, just use Ani Builder. Extract the frames, build a new Ani using the frames, ust with a higher framerate, I'd suggest 30-34.

I quite like it the way it is. Would look awful if the explosions would "follow" the ships.


Btw cool shots :yes:
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Liberator

  • Poe's Law In Action
  • 210
I just caught this thread...is this stuff compatible with Lightspeed's tbls that he is releasing with the Shinepack upgrades?
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Yeah, only the ABtrails won't work with LS tables. But I think Turambar is going to modify the tables.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
I prefer the yellow one you did before. It was the best shockwave I 'veever seen. really, on this pic, shockwave are very confusing.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
I do not understand what you want to tell me, I think.

How is the shockwave in the picture confusing? :confused:
How can it be confusing? :wtf:


If you prefer my old shockwave, load the old pack an extract only the shockwave.

I could create LODs for the shockwave. Hmm perhaps I'll do that.



And btw has anyone problems with the beamglows?
« Last Edit: September 20, 2004, 10:19:09 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Couple of (severe) problems with the release:

- You use DDS for effects. This is a BIG no-no, and looks absolutely horrible. use TGA or JPG for ANY effects which rely on smooth gradients. Even 8-bit PCX looks better than DDS for smooth gradients.

- You include mipmaps with the DDS, this is useless as SCP wont use them.

- The thruster images waste memory, as they're blurry enough to be sized down at least one size.

- ParticleExp01 looks cartoony, as it is displayed when you hit ships with primaries (as well) - use something more explosion-like for a good feel (instead of white "stars twinkling" upon impact of primaries)

- heavy bounding box issues with the beamglows - fade to $0,0,0 at the edges, and have a smooth transisition that way.

- The missile hit (as has been mentioned already) lasts a bit long for a missile hit. Also, it's a bit blurry for its resolution - try working in more detail into the ANI.

That said, the shockwave looks pretty cool.
Modern man is the missing link between ape and human being.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Nah, DDS aint that bad fot effects.
RGB or ARGB looks pretty good.

TGA and JPG waste memory, as they cannot be loaded compressed in the memory.

8-Bit PCX can't compete with DDS when it comes to gradients that consist of more than two colors.

I'll fix the beamglows. I have a special layer for that (I'm kinda lazy), but it looks like I did use it only on one glow... oops ;)


ParticleExp01 was supposed to make the beam charging look cooler. ;) I know it's used for for primary impacts too. But it's almost not noticeable. Well I think the stock particle is so butt-ugly that it's not much of a difference.

Reducing the thruster map size would not reduce the quality much on fighter thrusters, but it'd be too blury for capship engines.


Can you tell me where the "shockwave time" or "speed" can be found? It looks like I'll have to adjust it.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lightspeed

  • Light Years Ahead
  • 212
can be found nowhere, 'cept for the weapon tables, IIRC.

And I still stand to what I said about DDS.
Modern man is the missing link between ape and human being.

 
You have to edit them in the ships.tbl.
Search for these lines and alter them (if you wish) for every ship.

---------------
$Expl inner rad:            150.0
$Expl outer rad:            850.0
$Expl damage:               200.0
$Expl blast:               11000.0
$Expl Propagates:            YES                  
$Shockwave Speed:            250.0         
$Shockwave Count:   3
------------------------

This is from the Deimos. The inner and outer rad are responsible for the size of the shockwave. The speed is responsible for the time, the shockwave needs to reach the outer rad.

If you want a shockwave in fighter explosions for example, you should use an outer rad 130.0 and a shockwavespeed of 100. (I know fighter shockwaves are not in vanilla bat looks cool and if you set them randomly, you have always a different look).

For example: i´ve altered the shockwave from the arcadia station, to make it slower and bigger in size, which is more "realistic".

----------------------------------------
$Expl inner rad:        100.0
$Expl outer rad:        3500.0
$Expl damage:           400.0
$Expl blast:            6500.0
$Expl Propagates:       YES
$Shockwave Speed:       450.0
$Shockwave Count:   2
-------------------------------------------

Try it out. It looks much better



BTW: It would be interesting to find out, if you can use more than one shockwave. ´cause the name of the shockwave-file is shock**01.ani, maybe there is a possibility to have an **02.ani, **03.ani and so on. I´ve searched through the table, but i didn´t find it. It must be "hidden" somewhere in the code. Maybe one of this talented coders could find it?!