Author Topic: Checking in : Impressed!  (Read 10050 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Checking in : Impressed!
Independence Day........

 

Offline Falcon

  • 29
Checking in : Impressed!
I can see my house from here! :)

 
Checking in : Impressed!
IT WILL FEEL JUST LIKE THAT! OMGWTFBBQ!

 

Offline vyper

  • 210
  • The Sexy Scotsman
Checking in : Impressed!
[q]OMGWTFBBQ![/q]

Oh yer a tard but that's funny... :lol:

Anyway, I like the idea of some nice stencil shadows. Would be cool to see a big Sathanas shape shadow fall over the colossus or whatnot.
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 
Checking in : Impressed!
My "tard" attitude makes others laugh. :nod:

 

Offline Inquisitor

Checking in : Impressed!
On topic please.
No signature.

 
Checking in : Impressed!
Quote
Originally posted by daveb
...
No doubt, Freespace will live on for a heckuva lot longer because of your efforts.


Hell yeah :D

Certainly I don't think I'd be as enthusiastic about modding Inferno if the guys hadn't upgraded FS2 so much. The addition of new features and engine enhancements coming into play when you see your ships kicking the hell out of each other during your missions is great.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Checking in : Impressed!
yeah they have really done an amazing job with this; I doubt I would still be playing and modding this game if the SCP wasn't around.

I think the shadow effect is likely to get top priority since it's coming from dave. :D

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Re: Checking in : Impressed!
Quote
Originally posted by daveb
Just wanted to say - I'm totally blown away by the stuff you guys are doing. You guys have gone absolutely bonkers with this stuff.  Never in my wildest dreams did I think the source would be this useful.  I'm also glad that as far as I can tell, no one has been permanently scarred from exposure to it  :)

Particularly neat is the whole Linux thing. I know I was down on it at the onset, but you guys have really kicked ass. Shows what the hell I know :)

No doubt, Freespace will live on for a heckuva lot longer because of your efforts.


Wow. Praise from Caesar.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Krackers87

  • 158 crew
  • 29
Re: Checking in : Impressed!
Quote
Originally posted by daveb

So, now I'll go ahead and register my own personal fanboy request : Man oh man would I love to see real stencil shadows from big ships. That's one uber-dramatic element FS2 never really had - the proper LOOMING presence of the big guys reflected in the lighting on the little guys.

Anyways - rock on!



http://www.hard-light.net/forums/index.php/topic,16929.0.html

*Jumps up and down franticly pointing at his post*

I even explained exactly how they could be implemented, with several variations.
« Last Edit: July 24, 2004, 06:00:58 pm by 1143 »
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Checking in : Impressed!
well I'm halfway there, it could be a bit more effichent, but it isn't as bad as the screen sudjests, we all know what takeing screen shots does to the frame rate, also ignore that screwy planet in the background.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
Checking in : Impressed!
Will it be possible to soften/resize the shadows with distance, or will they be the same at any range?

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Checking in : Impressed!
Oh, very good idea indeed. Nice to see you around Dave :yes:
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Flipside

  • əp!sd!l£
  • 212
Checking in : Impressed!
I think cone shadows are a bit harder to do, though increasing the transparency of the shadow with distance from the source would be cool ;)

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Checking in : Impressed!
soft shadows are imposable with the stencel techniqe.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Flipside

  • əp!sd!l£
  • 212
Checking in : Impressed!
Ah... I see... actually, thinking about it, Shadows only go in a cone if the light source is smaller than the object which is throwing the shadow iirc?

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Checking in : Impressed!
shadows go in a cone if the source and the caster are two different sizes

if caster > source then cone(x) < cone(x+1)
if caster < source then cone(x) > cone(x+1)
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Flipside

  • əp!sd!l£
  • 212
Checking in : Impressed!
Thought so. :)

Will only LOD0 be using this? Some of those lower lods might cast some really wierd shadows?

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Checking in : Impressed!
This may be what you were discussing regarding "soft shadows", but is that refuring to the UMBRA, PENUMBRA effect?  Since the "sun" in a mission isn't a point-source light, then it will cast a dark shadow that's smaller than the object casting it, with a lighter shadow around it, which is much larger than the object casting it.  The farther away from the object, the smaller the dark shadow is, and the larger the grey shadow is.

On another note, will shadows be feasable in a nebular environment, where gas behind an object (in relation to the sun) is not illuminated?

Later!
The Trivial Psychic Strikes Again!

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Checking in : Impressed!
I was just browsing through the code tour the other day, looking to see what we'd implemented and what we'd missed. There was one thing that stuck out in particular...the half-finished demo recording system.


//runs
//Comes back to give a thumbs-up to Bobboau on his stencil-shadows work
//runs ;)
-C