Originally posted by DaBrain
Well, DXT5 doesn't look that bad. I don't even think it will look worse. (Grainy gradients, that's all. They don't have to be smooth anyway.)
And you can decrease even the filesize by using DXT1.
ANIs are ok for some effects, but will be too much of a performance hit when placed on half of the ships. I'll grow to a bigger problem as the glowLT pak grows.
You know, they use less space than a comparative DDS. "Grainy gradients" isnt really the problem with DDS, it's the cursed compression artifacts. They're incredibly linked to the size, so while I can use 128² ANI animations, I would have to use (at least) 512² DDS animations to have the same quality.
And see here:
512x512 DXT5, 32bit image, 39 frames ~ 9,75 MB
512x512 ANI, (8bit - duh), 39 frames ~ 9,75 MB
Notice something?
And at the same texture quality... :
512x512 DXT5, 39 frames ~ 9,75 MB
256x256 ANI, 39 frames ~ 2,4 MB
And that's 256², we might even go down to 128².
Colour evaluation:
DXT-Format:
- gradients are messy
- colour loss through artifacts
ANI-Format:
- Colour loss = 0 (yes, zero. for the shivan glowmaps, anyway)
- perfect gradients
Other than that, I do NOT keep the ANIs linked to the main texture size, but down to levels around what a normal texture would occupy.