Author Topic: United States cruiser  (Read 3473 times)

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Offline Trivial Psychic

  • 212
  • Snoop Junkie
Mmmm....

Phaser Rifle!

Seriously though, just reduce the barrel length in that last image by about 25%, with possibly a mild taper towards the tip, and that should do it.
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Offline Liberator

  • Poe's Law In Action
  • 210
My biggest grip is, unless this ship is 2 kliks long, it's entirely too narrow/missing stuff that would be needed for crew/ordinance/stores.  Right now it looks like a backbone for a ship with engine pod, Command Bridge, and primary guns.  It's anorexic.
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Offline jdjtcagle

  • 211
  • Already told you people too much!
UT once told me that his ships were double the size than normal Fs2 style ships...
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Offline Gloriano

  • silver dracon
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Nice, Good work UT :)
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Liberator

  • Poe's Law In Action
  • 210
In that case, I revise my statement.

It looks anorexic.

It needs to be wider somehow, or give it a reason to be that long and slender, like a rail gun or something.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Knight Templar

  • Stealth
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  • I'm a magic man, I've got magic hands.
Sometimes I think you guys forget how long 2 kilometers is.
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Offline Bobboau

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  • 213
about a mile
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Offline Zarax

  • 210
Around 1.25 miles... It's a destroyer more than a cruiser imho...
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Offline Knight Templar

  • Stealth
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Quote
Originally posted by Bobboau
about a mile


Indeed. A lot of stuff fits in a mile.
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Offline Liberator

  • Poe's Law In Action
  • 210
But even at that length, it's only about 200 wide and 500 tall.  Even calulating volume(2000x200x500=20000000 cubic meters)  that not a lot of volume for a ship like that, given that a lot of that is going to armor and reactor/otherwise uninhabitable.  Max crew is going to be about 500 comfortably.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline karajorma

  • King Louie - Jungle VIP
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You must be joking. Take a look at an aircraft carrier or submarine's personel in comparison.

You could fit 500 people in one of the turret barrels on that thing.
« Last Edit: August 23, 2004, 04:55:24 am by 340 »
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Offline aldo_14

  • Gunnery Control
  • 213
Who gives a ****?  It's a game, after all.  If it looks good and sounds good, go for it is what I say.

 

Offline karajorma

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To be honest it gets on my nerves when people complain about the so-called unrealistic crew numbers on FS2 ships.

The numbers are less than those on a ship a quarter the size in the current day navy so I don't get it.

Add to that the "Who gives a ****" factor that Aldo mentions I really don't know why anyone is complaining about it.
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Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by karajorma
To be honest it gets on my nerves when people complain about the so-called unrealistic crew numbers on FS2 ships.
 


Bodycount=good

;7

 

Offline Gloriano

  • silver dracon
  • 210
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Quote
Originally posted by aldo_14
Who gives a ****?  It's a game, after all.  If it looks good and sounds good, go for it is what I say.




:yes: :nod:
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 
One would think they would reduce crew numbers in the future, no? Computers would run mostly everything. But FS stomps on that theory, assigning a crew member to each button or switch in the ships! Just look at the Colossus! 30.000 people??? Holy guacamole, that´s a whole lot of buttons to push!!! No wonder they got "murdelized", the crewmember in charge of the "fire" button was on sick leave.:D :D
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Offline pyro-manic

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  • 210
Quote
Originally posted by aldo_14
Who gives a ****?  It's a game, after all.  If it looks good and sounds good, go for it is what I say.


Damn straight! :D As has been said, the guns are too big, but it's a cracking design. Outstanding. :):yes:
Any fool can pull a trigger...

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
I have problem with none of the variants above.
How many polygons will the game have to display when one of these ships is on screen? Just out of curiousity, it looks like to be more-poly rich than KARMA's fenris. It slows down my machine so much, so I found it better to enquire first.
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Offline Unknown Target

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None traingulated is 3172 polies :)