Author Topic: Campaigns That Belong In Teh Hall of Fame!!!1111111  (Read 10282 times)

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Offline Flaser

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Campaigns That Belong In Teh Hall of Fame!!!1111111
Meh you people are too young or too forgetful.

Derelict is a number 1. competitor for the Hall for its age alone.

It came out when such campaigns were present like the Aeos Affair - that was quite good too - along with Trinity. I guess the either of those used the nanojumping for the first time.

Derelict is very old, so unlike recent campaigns the designers were forced to work with a not so handy FRED.

Blaise blazed all of use with Homesick - I admit I have yet to play Sol - and he should be the guru of all campaign designers for he made all the things a campaign should do perfectly.

I also nominate Pandora's Box. It was a good campaign, but compared to those two masterpieces it falls short as average. It still shows everyone what can be done with just doing thing well and nice - though not as spectacularly as Homesick or Derelict.

BTW only completed projects should be nominated - let's give 'em one more reason to go back to work :p.
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Offline Mad Bomber

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Campaigns That Belong In Teh Hall of Fame!!!1111111
I agree with Flaser. Pandora's Box and Aeos Affair also deserve honorable mentions. :nod:
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Campaigns That Belong In Teh Hall of Fame!!!1111111
Well, I just finished Homesick after having half-completed it before and I'll agree with everyone else that it was very good. Though I wouldn't say it was _THE_ campaign. The problem I have with homesick, and similar campaigns is that there is a need for a suspension of disbelief.

     The thing about Homesick is that the allied ships, and the allied fighters get their butts kicked mission after mission but are always 100% for the next sortie (with a few red alert exceptions). So as the player you have to forget about that, and just have fun. In the FS2 main campaign for example, there may be a Sobek in three missions one after another, but its a different sobek each time.
       
       Homesick is good in the character development department (though they'd almost certainly have to be mercs for their un-professionalism) and the story in general is pretty good. Though I don't adhere to some of the premises in the story either, such as any-ship exploding in subspace = a subspace collapse. It's a good device to begin the story, but is contradictory to the FS2 campaign (just another suspension of disbelief).

        Something like Derelict is good, but has its faults as well. Such as regenerating shivans, or the shivan-knossos summoning ritual or whatever the heck was going on.

        In the same way, Warzone is pretty good. But I never fully bought the whole mind-control bit.


        So basically, to me any campaign which is:
        A) Finished
        B) Fun

        . . . belongs in the hall of fame. There's no need to leave out campaigns, if even one person has a good time playing a campaign then it was worth making. The more missions the merrier I say . . . and in the end everyone will have their favourites.

        Personally, I still like the official Volition campaigns the best, Silent Threat not included.

 

Offline Lightspeed

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Campaigns That Belong In Teh Hall of Fame!!!1111111
Quote
Though I don't adhere to some of the premises in the story either, such as any-ship exploding in subspace = a subspace collapse. It's a good device to begin the story, but is contradictory to the FS2 campaign (just another suspension of disbelief).


This does NOT contradict the FS2 campaign. The only ship ever destroyed in subspace in the FS2 campaign is the Bastion, and guess what - it seals off the node.

Quote
Originally posted by Flaser
Derelict is very old, so unlike recent campaigns the designers were forced to work with a not so handy FRED.


FRED was much handier back then.
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Offline karajorma

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Campaigns That Belong In Teh Hall of Fame!!!1111111
Quote
Originally posted by Akalabeth Angel
The thing about Homesick is that the allied ships, and the allied fighters get their butts kicked mission after mission but are always 100% for the next sortie (with a few red alert exceptions). So as the player you have to forget about that, and just have fun.


Homesick was written before Goober added Persistant Variables to FS2_Open.  Back then having ships be damaged in the next mission was possible but generally more trouble than it was worth. Now it's a lot easier :)

Quote
Originally posted by Lightspeed
This does NOT contradict the FS2 campaign. The only ship ever destroyed in subspace in the FS2 campaign is the Bastion, and guess what - it seals off the node.


It was stuffed with Meson bombs though. :D

Again I figure it's just a case of people interprating canon differently.
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Offline Mad Bomber

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Campaigns That Belong In Teh Hall of Fame!!!1111111
Quote
Originally posted by Lightspeed
This does NOT contradict the FS2 campaign. The only ship ever destroyed in subspace in the FS2 campaign is the Bastion, and guess what - it seals off the node.


Actually, if you want to get technical, the GTD Nereid was also blown up at the end of the campaign, to seal off Capella from Vega.
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Offline TopAce

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Campaigns That Belong In Teh Hall of Fame!!!1111111
I have heard from somebody that an exploding large ship is not a danget to the stability of a jump node. The Lucifer's and the Bastion's explosions were so strong that they were enough to collapse a node. Still remember that both of these ships exploded while they were still 'warping into' or 'warping out of' the subspace tunnel.
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Offline karajorma

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Campaigns That Belong In Teh Hall of Fame!!!1111111
This is a situation where you can decide whatever you want for your campaigns as far as I'm concerned. As far as canon goes only three ships were ever destroyed in subspace and they all closed nodes. All three were either entering or leaving subspace at the time. The two orions were stuffed wit meson bombs and the lucifer was undergoing a catastrophic chain reaction at the time.

With so little evidence you can't really make a definative statement. The two extremes are.

1. Any capship blown up in a tunnel destroys the tunnel. Command mearly put meson bombs on the Orion to be certain it would collapse the node as no one has ever done experiments to discover the magnitude of the explosion needed to collapse a node

2. Subspace tunnels can be collapsed only an explosion of sufficient magnitude and even then only when the ship is entering or exiting subspace.

Personally I tend to lean towards 2 but if someone else wants to put the damage needed at 1 or anywhere between the two I've got no reason to say that they're wrong.
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Offline aldo_14

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Campaigns That Belong In Teh Hall of Fame!!!1111111
The TV war was heavily centred around node blockading though, wasn't it?  Surely the Lucifer wouldn't be the first ship to explode exiting a node in that case?

Anyways, Karas right - whatver the mission designer decides.

 

Offline TopAce

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Campaigns That Belong In Teh Hall of Fame!!!1111111
What makes you think they did collapse several jump nodes intentionally during the Terran-Vasudan war? FS1 Command should have known about the consequence of catching the Lucifer ONLY inside subspace?
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Offline Blaise Russel

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Campaigns That Belong In Teh Hall of Fame!!!1111111
Derelict was awesome. 'Twas where I stole the idea of characters and things (and not books and stuff. That's just dumb).



Now, is difficult for me to respond to certain things without it seeming like I'm whinging about criticism of my stuff. I'd just like to say that these are all totally valid points being brought up and everything... I'se just offering explanations, not excuses or defences or anything. A'right? :)

Quote
The thing about Homesick is that the allied ships, and the allied fighters get their butts kicked mission after mission but are always 100% for the next sortie (with a few red alert exceptions). So as the player you have to forget about that, and just have fun.


I've always preferred to think on smaller scales... a cruiser or corvette is a massive ship, never mind the destroyers and such. A milieu where space is bigger and ships are smaller appeals to me more... where you don't need a destroyer to control a system, where the Taranis really is a threat and Destroyer of Worlds... this, I s'pose, is a reflection of that.

But yeah.

Quote
any-ship exploding in subspace = a subspace collapse


Well, then again, the Laramis-Blue Nebula and Dubbe-Shivan Giant nodes were very unstable, barely capable of carrying ships between systems. The explosion from a dying destroyer could do for them what a destroyer+meson bombs or superdestroyer+reactors does to the more well-established stable jump nodes of Sol-Delta Serpentis, Vega-Capella and Epsilon Pegasi-Capella.

Perhaps.

Quote
So basically, to me any campaign which is:
A) Finished
B) Fun

. . . belongs in the hall of fame.


Indeed. :yes:

Although... what about B-Campaigns? Them too?

 

Offline karajorma

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Campaigns That Belong In Teh Hall of Fame!!!1111111
Quote
Originally posted by aldo_14
The TV war was heavily centred around node blockading though, wasn't it?  Surely the Lucifer wouldn't be the first ship to explode exiting a node in that case?

Anyways, Karas right - whatver the mission designer decides.


That's why I lean towards the second one. That said capships didn't get killed anywhere near as often in pre-FS1 times, the loss of an Orion was seen as a huge blow but they're dropping like flies in FS2 :D )
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Offline aldo_14

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Campaigns That Belong In Teh Hall of Fame!!!1111111
Quote
Originally posted by TopAce
What makes you think they did collapse several jump nodes intentionally during the Terran-Vasudan war? FS1 Command should have known about the consequence of catching the Lucifer ONLY inside subspace?


I didn't say they intentionally or unintentionally collapsed nodes in th TV war.  Just that they blockaded them and would have destroyed ships as they were arriving (think WW1 trench warfare)

 

Offline Fergus

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Campaigns That Belong In Teh Hall of Fame!!!1111111
Cardinal Spear.  I know its FS1 but still, the last mission of the first episode.  Battle of Endor, maybe but still fun.
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Campaigns That Belong In Teh Hall of Fame!!!1111111
Quote
Indeed.

Although... what about B-Campaigns? Them too?


      Well I haven't played any B-campaigns, but if someone has a lot of fun playing them then why not? It really depends upon how much effort the designer put into the missions. If they just put down super ships all over the place and finished the mission in a half hour and didn't playtest it and put in less events than Silent Threat then maybe it's in the B-side hall of fame.

       But if somone puts a lot of work into a campaign but it's still "B" just because of their lack of ability then maybe it should be hall of fame for effort alone.

 

Online Kie99

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Campaigns That Belong In Teh Hall of Fame!!!1111111
Hmm, I don't know how many people will agree with this but I liked The Second Great War Part 2, I know it had a lot of Jugs but I liked the storyline and there was some good action as well
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Offline NGTM-1R

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Campaigns That Belong In Teh Hall of Fame!!!1111111
The lack of attention to the team loadouts and the misfiring (assuming it was even there, I don't know) fire-beam sexp really are what disqualifed Derelict in my eyes. That and the bug associated with the Cthon, which crashed me out 11 times before the mission functioned properly.

Actually, come to think of it, maybe you were SUPPOSED to be able use SF Mara (Terrans), because that ship is disabled by default in retail-issue FRED. The Silver Scythes decided not to give the wing of them back to SOC after they borrowed them, maybe...?
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Offline TopAce

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Campaigns That Belong In Teh Hall of Fame!!!1111111
Quote
Originally posted by Akalabeth Angel


      Well I haven't played any B-campaigns, but if someone has a lot of fun playing them then why not? It really depends upon how much effort the designer put into the missions. ....


The more effort you have in a mission the better result you will achieve. It can also be the question of satisfaction. I finished a mission in one and half a day and I was completely satisfied with it.

Quote
Originally posted by ngtm1r
The lack of attention to the team loadouts and the misfiring (assuming it was even there, I don't know) fire-beam sexp really are what disqualifed Derelict in my eyes. ..


Derelict is a buggy one, indeed. It easily belongs to even 'C' campaigns.
« Last Edit: September 10, 2004, 03:38:48 pm by 1079 »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Campaigns That Belong In Teh Hall of Fame!!!1111111
The lack of weapons is what disqualified Derelict in my eyes... if I only I would have known the fix! lol
I'm really surprised tho, i thought that some of the more 'known' campaigns would have been here.
As for Deus Ex Machina and Just Another Day, those belong in the Inferno Disco Asteroid Belt! :p (JAD joke, u'll get it if u played it- and if u haven't u suck! :p)

 

Offline Axem

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Campaigns That Belong In Teh Hall of Fame!!!1111111
Just be glad it wasn't the Who Let the Dogs Out Asteroid Belt.