Author Topic: We are not dead!  (Read 20993 times)

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Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Make your choice between Gold and TVWP. Which one do you better need?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
Sorry guys......



*takes gold and leaves*:p
Stop... Hammertime :hammer:

 

Offline Lightspeed

  • Light Years Ahead
  • 212
TVWP == Gold

so not a valid "decision"
Modern man is the missing link between ape and human being.

 
*10 days later realizes what Swamp has done to him*
Hey! Oh well, i guess you won't be getting that complementary space crack with that pizza... unless you pay me 10 more dollars for an extra pizza!

 
Why, of course, Kosh. Did you need to ask?

*Cats run off to fetch dubloons

Meh. Gold. Who needs it? I'd give my entire vault for TVWP.

Seriously, i've been monitoring this campaign...since...ever. :p

Can't wait for you to finish it...and for me to play it, of course. The early moments of Sol's history were never really documented very well...no campaigns or anything about it. Except this one, of course. Must...have...TVWP!111!1!!1oneone

Oh, and are you sure you wouldn't prefer souls to gold?
« Last Edit: September 17, 2004, 05:10:33 pm by 1278 »

 

Offline Lightspeed

  • Light Years Ahead
  • 212
What i'd really like is a lot of free time.
Modern man is the missing link between ape and human being.

 
You don't have to work on Fs2 all the time. Take a break. If you do not, you'll end up like WMCoolman.  

Enjoy life. Enjoy Fs2. What's the point of working on something if you can't enjoy it :)

Oh, and if you have a job, cannot help you there. :p

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Lightspeed
TVWP == Gold

so not a valid "decision"


But not gone gold........

 
Yeah, when I first saw the TVWP=gold, I cried with joy. Then I looked at my last post...and remembered. Then, I shed tears of sorrow.

 

Offline Eishtmo

  • The one and only
  • 29
  • The One and Only
    • http://www.angelfire.com/games2/fsarchive/index.html
Scariest thing kidddies, we're still working on the FIRST CHAPTER of the TVWP.  There are a lot more to come.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
A lot more to come and a lot more to go ... :)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
First is always the hardest...

The second chapter will have alot of the first's models, so all of that work should be done, for the most part... (Save for the new models)
Freelance Modeler | Amateur Artist

 
If the second chapter takes you too long, I could always round up some lackeys for you.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Well, considering the short amount of time TVWP has been in active production, it's amazing how far we progressed yet.
Modern man is the missing link between ape and human being.

 
Pardon this niave question, but my cats have something to ask of you. They want to know how long this project HAS been in active production.

Silly cats.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Something correlating to Fish?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Quote
Originally posted by Blitzerland
They want to know how long this project HAS been in active production.
That depends on how you define "active".  It's a bit of a long story.  Here's a summary:

It started out as just a mod by Solatar and Thor, and they were bouncing around ideas for doing missions throughout the entire T-V war timeline.  Then I came on and started looking for stuff we could use... staff, models, etc.  At some point we recruited Eishtmo, who provided us with a timeline and the hint of a backstory.

We finally got serious when I wrote the storyline for chapter 1, as we then had a mission outline and a structure for the first chapter of the campaign.  I was kind of running the campaign myself at that point, as everybody was incredibly busy.  Over the course of a year, I managed to scrounge up enough models to make a basic Terran fleet.  Then we started FREDding, albeit very slowly.

Then, two very fortuitous things happened in quick succession: Blaise Russel and Lightspeed. :) That's when we really got active.  BR has been churning out missions like crazy, and LS has been doing similarly great work with graphics and cleaning up our models (as well as doing some table reengineering and FREDding on the side).  In addition to them, we have Raa and Galemp doing models, Lt. Cannonfodder doing cutscenes, and Flipside doing music.

So that about brings us to the present day.  Each paragraph covers approximately one year.
« Last Edit: September 18, 2004, 03:22:20 pm by 561 »

 
That about answers it.

For two years you guys mostly just planned and brainstormed?! Well...at least that means the story should be REALLY good :)

I'm glad to hear that you're making progress. You should hear the cats purr. :lol:

Oh! Oh! When you guys start beta testing...let me know...

*composure lost*

PLEASE LET ME BETA TEST IT! FOR THE LOVE OF GOD!

*composure regained*

Good luck guys. This is the one campaign i'm actually truly excited about (Inferno comes in second).

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
I really hope you guys do a good job. I can help if help is needed.

b.t.w. - do re-do the stanadard FS1&" capship turrets, they are horrible.  In fact, here, I allready rebalanced all capship turrets, so:

; ----------------------------------------------------------------------------------
;; Terran Turret Laser 1 (for later missions)
;; Avenger Derivitave
$Name:                                  @Terran Turret
$Model File:                    none
@Laser Bitmap:                  laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           20, 250, 20
@Laser Color2:                           20, 250, 20
@Laser Length:       10.0
@Laser Head Radius:  1.60
@Laser Tail Radius:  1.30
$Mass:                                  0.4
$Velocity:                              400.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             0.75                     ;; in seconds
$Damage:                                75
$Armor Factor:                  1.25
$Shield Factor:                 0.85
$Subsystem Factor:              0.75
$Lifetime:                              5.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none


; ----------------------------------------------------------------------------------
$Name:                                  Terran Anti-Bomber Turret
$Model File:                    none
@Laser Bitmap:                  laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           20, 220, 20
@Laser Color2:                           20, 220, 20
@Laser Length:       20.0
@Laser Head Radius:  3.20
@Laser Tail Radius:  2.60
$Mass:                                  0.5
$Velocity:                              150.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             1.5                     ;; in seconds
$Damage:                                200
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              0.75
$Lifetime:                              10.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none


; ----------------------------------------------------------------------------------
$Name:                                  Terran Medium Turret
$Model File:                    none
@Laser Bitmap:                  laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           20, 200, 20
@Laser Color2:                           20, 220, 20
@Laser Length:       25.0
@Laser Head Radius:  3.20
@Laser Tail Radius:  2.80
$Mass:                                  0.5
$Velocity:                              200.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             2.6                     ;; in seconds
$Damage:                                400
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              0.75
$Lifetime:                              10.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship" "supercap" "Huge")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none


; ----------------------------------------------------------------------------------
$Name:                                  Terran Medium Turretx2
$Model File:                    none
@Laser Bitmap:                  laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           20, 200, 20
@Laser Color2:                           20, 220, 20
@Laser Length:       25.0
@Laser Head Radius:  3.20
@Laser Tail Radius:  2.80
$Mass:                                  0.5
$Velocity:                              200.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             1.8                     ;; in seconds
$Damage:                                400
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              0.75
$Lifetime:                              10.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship" "supercap" "Huge")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none

; ----------------------------------------------------------------------------------
$Name:                                  Terran Medium Turretx3
$Model File:                    none
@Laser Bitmap:                  laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           20, 200, 20
@Laser Color2:                           20, 220, 20
@Laser Length:       25.0
@Laser Head Radius:  3.20
@Laser Tail Radius:  2.80
$Mass:                                  0.5
$Velocity:                              200.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             0.85                     ;; in seconds
$Damage:                                400
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              0.75
$Lifetime:                              10.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship" "supercap" "Huge")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none



; ----------------------------------------------------------------------------------
$Name:                                  Terran Huge Turret
$Model File:                    none
@Laser Bitmap:                  laserglow03
@Laser Glow:                           2_laserglow03
@Laser Color:                           20, 250, 20
@Laser Color2:                           20, 250, 20
@Laser Length:       40.0
@Laser Head Radius:  6.40
@Laser Tail Radius:  2.60
$Mass:                                  0.4
$Velocity:                              350.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             5.0                     ;; in seconds
$Damage:                                        1200
$Armor Factor:                  1.5
$Shield Factor:                 0.5
$Subsystem Factor:              0.75
$Lifetime:                              12.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             111                                     ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship" "supercap" "Huge" "Big Damage" "particle spew")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:               40.0
$Pspew:
+Count: 1
+Time: 28
+Vel: -0.05
+Radius: 4.0
+Life: 0.2
+Scale: 0.15  
+Bitmap: Akheton_Particle

;-----------------------------------------------------
$Name:                                  Terran Huge Turretx2
$Model File:                    none
@Laser Bitmap:                  laserglow03
@Laser Glow:                           2_laserglow03
@Laser Color:                           20, 250, 20
@Laser Color2:                           20, 250, 20
@Laser Length:       30.0
@Laser Head Radius:  6.40
@Laser Tail Radius:  2.60
$Mass:                                  0.4
$Velocity:                              350.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             2.5                     ;; in seconds
$Damage:                                        1200
$Armor Factor:                  1.5
$Shield Factor:                 0.5
$Subsystem Factor:              0.75
$Lifetime:                              12.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             111                                     ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship" "supercap" "Huge" "Big Damage" "particle spew")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:               40.0
$Pspew:
+Count: 1
+Time: 28
+Vel: -0.05
+Radius: 4.0
+Life: 0.2
+Scale: 0.15  
+Bitmap: Akheton_Particle

; ------------------------------------------------------------------------------
$Name:                                  Vasudan Turret
$Model File:                    none
@Laser Bitmap:                  laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           230, 250, 20
@Laser Color2:                           230, 250, 20
@Laser Length:       10.0
@Laser Head Radius:  3.20
@Laser Tail Radius:  1.60
$Mass:                                  0.4
$Velocity:                              400.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             0.6                     ;; in seconds
$Damage:                                70
$Armor Factor:                  1.25
$Shield Factor:                 0.85
$Subsystem Factor:              0.75
$Lifetime:                              5.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none

; ------------------------------------------------------------------------------
$Name:                                  Vasudan Anti-Bomber Turret
$Model File:                    none
@Laser Bitmap:                  laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           230, 250, 20
@Laser Color2:                           230, 250, 20
@Laser Length:       20.0
@Laser Head Radius:  4.20
@Laser Tail Radius:  2.60
$Mass:                                  0.5
$Velocity:                              160.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             1.8                     ;; in seconds
$Damage:                                180
$Armor Factor:                  1.2
$Shield Factor:                 0.8
$Subsystem Factor:              0.75
$Lifetime:                              9.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none


; ------------------------------------------------------------------------------
$Name:                                  Vasudan Huge Turret
$Model File:                    none
@Laser Bitmap:                  laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           230, 250, 20
@Laser Color2:                           230, 250, 20
@Laser Length:       30.0
@Laser Head Radius:  6.20
@Laser Tail Radius:  4.60
$Mass:                                  0.4
$Velocity:                              340.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             4.0                     ;; in seconds
$Damage:                                850
$Armor Factor:                  1.25
$Shield Factor:                 0.85
$Subsystem Factor:              0.75
$Lifetime:                              13.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship" "Huge" "supercap" "Big Damage")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:               40.0

; ------------------------------------------------------------------------------
$Name:                                  Vasudan Huge Turretx2
$Model File:                    none
@Laser Bitmap:                  laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           230, 250, 20
@Laser Color2:                           230, 250, 20
@Laser Length:       30.0
@Laser Head Radius:  6.20
@Laser Tail Radius:  4.60
$Mass:                                  0.4
$Velocity:                              340.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             2.0                     ;; in seconds
$Damage:                                850
$Armor Factor:                  1.25
$Shield Factor:                 0.85
$Subsystem Factor:              0.75
$Lifetime:                              13.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship" "Huge" "supercap" "Big Damage")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:               40.0



EDIT: watch that Akheton particle in Terrna Huge Turret - remove the whole trail if you don't have it...
and yes...the big turrets might still use more punch
Nobody dies as a virgin - the life ****s us all!

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Offline Galemp

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Actually all the weapons are going to be adjusted according to their proportionate damage. Don't worry, we got it covered.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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