Author Topic: Beam bug is still here  (Read 5683 times)

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TopAce, beams do nearly no damage to allies of the same IFF. Damage was no doubt taken, but it was probably capped at a couple of orders of magnitude less.

And no-one is blaming the SCP for turrets firing through their own hulls. It's not even really a bug on behalf of Volition, merely an oversight for which FOVs were a (rather limited) workaround

 

Offline TopAce

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Quote
Originally posted by SadisticSid
TopAce, beams do nearly no damage to allies of the same IFF. Damage was no doubt taken, but it was probably capped at a couple of orders of magnitude less.
...


The damage they do is negligible for cruisers and even larger ships.

Quote
Originally posted by SadisticSid
...
And no-one is blaming the SCP for turrets firing through their own hulls. It's not even really a bug on behalf of Volition, merely an oversight for which FOVs were a (rather limited) workaround


Point out where I said the SCP is to be blamed!!
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Offline karajorma

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Originally posted by TopAce
Point out where I said the SCP is to be blamed!!


You said that they were not to be blamed which kind of implies that Sid said they were to blame.
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Offline TopAce

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I don't get the situation. :wtf:
Certainly not important.
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Offline NGTM-1R

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What I thought was odd was that I used to get fried by an anti-cap beam hit, friend or foe. Now, a friendly one just knocks me for a loop.
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Offline TopAce

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I don't want this changed. It is less annoying if you survive an accidentaly friendly beam hit than being destroyed at once.
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I think this image says something about the bug. But didn't retail beams go through objects originally? Is there a flag that prevents beams from penetrating? I already put the "no pierce shield" flag on this shielded box but it even ignores that.



In addition what is with the turret AI? The frickin box is right in front of it, yet it insists on aiming at its corners and misses most of the time.  See......



The beam is anti-fighter type 3. And the box is cruise class.
« Last Edit: September 18, 2004, 04:55:51 pm by 1582 »

 

Offline StratComm

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Ok, now that would be a completely seperate bug.  Not quite sure what's happening there.  Oh, wait, I do.  AAAf beams are supposed to pierce fighters, but larger targets are not supposed to have beams punch through them until they are destroyed.  I'm assuming there's something involving the shield code there, since that's not an error you'd normally see.  It also may have to do with the targeting code for beams, some will intentionally be inaccurate for balance purposes.  If I knew a little more about how that weapon was set up, I might be able to tell more.  The beam-pierce code is command-line controlled (which makes no sense to me) so you probably wouldn't see it having any effect there.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Kie99

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Sorry but i have to ask: Was the original screenshot from the "#Battletest" mission by Me?
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Offline Goober5000

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Originally posted by Omniscaper
In addition what is with the turret AI? The frickin box is right in front of it, yet it insists on aiming at its corners and misses most of the time.
That seems to be a universal AI problem.  In a certain mission in Silent Threat: Reborn, when an AI bomber was attacking a certain object, it aimed its guns at the very edge of the object and ended up missing half the time.  I had to hack the tables so the AI would attack the center of it.

 

Offline Kosh

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It was in a user-made campaign, supposedly Derelict. This still cannot be a FRED issue despite it was present in Derelict


I saw it happen too, just today in fact, in another campaign. It has nothing to do with Derelict.



Quote
Sorry but i have to ask: Was the original screenshot from the "#Battletest" mission by Me?


Yep. :) It's also were I first discovered how borked OGL was for me (with the white sqaures).

I've also seen a couple of other kind of wierd things happening. I'll make some screenshots when they happen again.
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Offline Singh

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Quote
Originally posted by Omniscaper
I think this image says something about the bug. But didn't retail beams go through objects originally? Is there a flag that prevents beams from penetrating? I already put the "no pierce shield" flag on this shielded box but it even ignores that.



In addition what is with the turret AI? The frickin box is right in front of it, yet it insists on aiming at its corners and misses most of the time.  See......



The beam is anti-fighter type 3. And the box is cruise class.


Anti-fighter beams will penetrate anything except capital ships.

Also, you may want to try messing with the Miss factor in the tables. The higher the numbers, the greater the chance of missing and not hitting the target. I'd recommending setting it somewhere close to zero if you dont want it to miss at all :)
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Where can I go to find the list of ALL flags and stuffs for all tbls?
« Last Edit: September 18, 2004, 10:46:12 pm by 1582 »

 

Offline Singh

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Karajoma's FAQ has the full description for the weapons and ships.tbls:)
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Offline Bobboau

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Quote
Originally posted by Omniscaper
In addition what is with the turret AI? The frickin box is right in front of it, yet it insists on aiming at its corners and misses most of the time.  See......


interesting thing about the ai code, there is a function that finds a random point on a model, all it does is grab a random point out of the list of points that defines the polygons makeing up the model, this function is use in a bunch of things includeing the code that decides were to aim , so the turret ai can only see the points that makes up your model, and in the situation you have there there is a 75% chance it's going to miss on any of them, if you add a bunch of 'useless' points elsewere on the model it will fix this. most normal models don't have to worry about this issue.
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Offline karajorma

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Originally posted by Singh
Karajoma's FAQ has the full description for the weapons and ships.tbls:)


The VPView FAQ has a list of all the retail flags. For the FS2_Open ones you'll have to look at the wiki I guess.
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Offline JR2000Z

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Quote
Originally posted by Kosh


Through itself.



And that mission only had those two ships in it. :) That is a hard picture to tell. The Cain is shooting it's AAAf beam through itself at the Demon.


And I thought it was fixed. I did notice during the sixth wonder that it took the Collossus forever to take out the hawkwood with just 2 of it's beam cannons shooting at it (this was an older build though).



I'm having the same problem. What build did you use to fix this?
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Offline karajorma

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The build that fixed it was removed as it broke other missions.
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Offline Kosh

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One thing I have been noticing was that it has been getting much worse. Before it would only go through a small piece. Now it is shooting way out of it's firing arc sometimes.


"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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OK... I think its safe to say that the bug is not restricted to my Trek models. I've must have spent a week attempting to fix the problem by making sure my models were free from errors.