Author Topic: Repairing your ship  (Read 2108 times)

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Offline Fmstrat

  • 23
OK, I must be retarded.  So I got damaged in a fight, then we won, and I went to jump back and it said I had engine damage and couldn't.  So I figured out how to target the nearest repair ship, but how do I actually get him to repair me?  All I could get him to do was reload me.

 

Offline aldo_14

  • Gunnery Control
  • 213
You can't.  Support ships by default only repair subsystems and reload.  

However, the SCP added the ability to have your hull repaired by the support ship.  This is, I believe, set by a toggle in FRED, so it's on a per-mission basis.  And rarely used, AFAIK.

Are you sure, though, that your jumpdrive wasn't disabled untril you completed an objective?  Normally your engine, etc, should slowly auto-repair anyways (unless it's an actual physical subobject, which can't be repaired once destroyed)

 

Offline Fmstrat

  • 23
Well, I played around for like 20 minutes and didn't notice any form of repair happening.  When I tried to jump, it said something like "Engine failure, cannot jump due to damage."

 

Offline aldo_14

  • Gunnery Control
  • 213
Odd.  I can't say I've played FS recently (at least, not had my engines blew off recently), so i'm not sure, but they should regenerate AFAIK.

 

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
Wow thats really weird, Ive had my engines shot more than humanly possible I think and they always seem to repair themselves
Stop... Hammertime :hammer:

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
playing 3.6 on very easy?
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Fmstrat

  • 23
Yup. 3.6 on Very Easy.  I still suck at this game :)

 

Offline Zarax

  • 210
It's a known issue.
You should change your difficulty level or use a newer build.
The Best is Yet to Come

 
Nobody fix it. It convinces people to play on harder difficulty levels, thus increasing their skills (you have to play it harder to be harder to beat ;) ).

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Replace your 3.6 exe with this one

http://fs2source.warpcore.org/exes/fs2_open_3_6.exe

The engine bug's been fixed as of last night (Thank goober for that one).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
I had no idea so many people played on Very Easy until that bug appeared. :shaking:

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Hence the reason why I never ran into it when it first started.
Modern man is the missing link between ape and human being.

  

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
:wtf: Nobody's blaming you.  None of the coders caught it either.

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Because usually, i play for fun, not to get frustrated trying to beat it on a higher one...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 
I like to play on Medium. A little challenge is good.

A couple years back, I used to play on easy all the time, though. But then it got frustrating (your enemies get weaker, BUT SO DO YOUR WINGMEN :nervous: ).

A single stray subach shot on very-easy would take down a wingmen's shield. :wtf:

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
We suck. What more can be said?
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Quote
Originally posted by ngtm1r
We suck. What more can be said?



That was unexpected...

 

Offline Cabbie

  • 27
Quote
Originally posted by Blitzerland

A single stray subach shot on very-easy would take down a wingmen's shield. :wtf:


No kidding. (Checks it out ingame)