Author Topic: EFF animations  (Read 22569 times)

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"I will do my very best":D

 

Offline DaBrain

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Auch schön das mir jemand hilf der deutsch spricht. ;)


War das eben aus "Dinner for one"? :)
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genau - right:)

 

Offline DaBrain

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Uhm a little note:
The really big ships have to slow(!) shockwaves. They look stuttery. (Well, better than the stock ones, due to double frame count, but still...)

I think that is limited to the Colossus and the Satanas. But I'm not sure.
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Offline MetalDestroyer

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Quote
Originally posted by DaBrain
Uhm a little note:
The really big ships have to slow(!) shockwaves. They look stuttery. (Well, better than the stock ones, due to double frame count, but still...)

I think that is limited to the Colossus and the Satanas. But I'm not sure.



I'm using your old version of the yellow shockwave, it is very slow compare to the media vp 3.6.5.
Now i can admire them :D

 
Mmmh, it seems that it is not possible to use partial entries from the ships.tbl and use them in a modular table file. This means you can´t just copy and paste the entries for the shockwave, you have to copy the entries of the whole ship. Too bad, cause this means that you will override changes in the ships.tbl of mods, if you use the tbm. Nervertheless i will try to create a tbm with all capships and reduced shockwave speeds , so that everyone can decide to use it or not. If a modmaker do not change the original values of the vanilla FS2 ships, the tbm could be a perfect solution.

Check out on sunday.

But maybe there is someone out there (knock, knock WMcool), who can definetly say, that partial entries in tbm-files are possible or not.

 

Offline DaBrain

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I noticed the flak ani  (the FS1 one) is not used in the current MV pack anymore. So I thought I could tweak the stock effect a bit. ;)

Well, I reworked more than I wanted, but it turned out to be pretty cool.

Use it if you want to. It uses a altered weapons_expl.tbl (from the MV pack).





Well, shots won't show much of it....

http://www.8ung.at/dabrain/flak_EFF.rar
(28 frame DDS EEF, 256² size)

It may cause better performance on systems with a slow CPU.
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Offline Deepblue

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Ohhh, pretty.

 

Offline MetalDestroyer

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Can you make a blue version ? ^^

 

Offline DaBrain

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Hmm sure, no problem.

Check again in few minutes... ;)
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Offline DaBrain

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Done.

The compression looks a bit worse with the blue effect, but I think it's hardly noticeable @28 fps. ;)


http://www.8ung.at/dabrain/flak_blue_EFF.rar
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Offline MetalDestroyer

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Thx very much :)

 

Offline MetalDestroyer

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So after some test, the blue version is pretty good except the pixels size which are too big. Is it possible to reduce pixel size and so add more pixel in the flak explo to make something awesome ? :D

 

Offline DaBrain

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Hmm, it's just a slightly reworked version of the stock effect.

I think I could raise the contrast to make the pixels smaller. Yeah, I guess I could try that.


Edit: Well, I think I'll have to double the size to get a sharp effect, but IMHO that's not worth the extra memory usage. (four times!)
I'll upload a (possibly)  better blue effect tomorrow though. If did everything right, the compression shouldn't be too bad for this one.
« Last Edit: April 18, 2005, 05:46:57 pm by 1688 »
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Can you make a special flak effect for the Shivens? I really don’t think the Shivens would use the same type of flak weaponry that the Terrans and Vasudens use. I always thought they would launch unstable masses of energy at their targets. Kinda like what the convonetnt seemed to use in the Halo 2 trailer.
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Offline Taristin

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Blue flak is teh noes. But that orange one is hot. Goregeous. Stunning!


Now we need alot more explosions :p
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Offline DaBrain

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Quote
Originally posted by Jonathan_S47
Can you make a special flak effect for the Shivens? I really don’t think the Shivens would use the same type of flak weaponry that the Terrans and Vasudens use. I always thought they would launch unstable masses of energy at their targets. Kinda like what the convonetnt seemed to use in the Halo 2 trailer.


I've created this already. It will be used in Inferno Release 2.

You're free to use it after the release. ;)
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Offline DaBrain

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Ok, I've redone the blue one.

It's really blue now. ;)

Just like this plasma stuff is supposed to look like.
I think I kinda start to understand how the DXT compression works. Well, it didn't lose as much quality as the other blue one this time. ;)


http://www.8ung.at/dabrain/flak_blue2_EFF.rar
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Offline MetalDestroyer

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Dabrain can you resizing the flak effect ? They are a little tiny.

 

Offline StratComm

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A lot of the new explosions may be no smaller, but take up less space on their respective frames in order to make them more detailed.  The new explosions (which I still don't like, the original had more character IMHO, and were actually balanced time-wise so that you were hit by the shockwave at approximately the same time as the explosion animation reached your ship).  A lot of the recent effects have done something similar.  Take the suns, for example (no complaint there, but it is a change) or any of the myriad of glowpoint-like things.
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Last edited by StratComm on 08-23-2027 at 08:34 PM