Author Topic: New shockwave  (Read 6960 times)

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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Hey MD, I just noticed Material Defender Studios in your sig. Is that what MD has stood for all these years? Nice site  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
material defender... a Descent warrior  
SCREW CANON!

 

Offline Kitsune

  • 27
The only problem I have with the whole 'near-vaccuum' of space dampening the blast effects of a nuclear blast.

Alright, I completely understand this, but when a helios/harbinger hits the hull of a ship, it would make sense that it would blow some kind of hole in the side of the ship.

The shockwave then has an atmosphere to move through, so wouldn't cascade down passageways and rooms, the combustion/wave incinerating everything along it's path untill the smaller wave(s) have finally worked themselves out?

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~Space Kitsuné
Creator of the Anthro FS2 Campaign.
Help!
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
If we wanted complete realism, the entire ship would decompress as soon as a laser or a missile punched through the hull..

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You're not drunk if you can lie on the floor without holding on.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by Kitsune:
The only problem I have with the whole 'near-vaccuum' of space dampening the blast effects of a nuclear blast.

Alright, I completely understand this, but when a helios/harbinger hits the hull of a ship, it would make sense that it would blow some kind of hole in the side of the ship.

The shockwave then has an atmosphere to move through, so wouldn't cascade down passageways and rooms, the combustion/wave incinerating everything along it's path untill the smaller wave(s) have finally worked themselves out?

That would look so cool - I'll have to tell Styxx to put that into an MT cutscene.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Kitsune

  • 27
Thankee.
For a visual reference, look at the final episode of babylon 5 where they blow up the station.
It would be a pain in the rear to do though, it's great to visualize, but the actual work... Ouch.
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 
 
Quote
Originally posted by venom2506:
Yeah I know, but if you want realism, just delete shockwaves then, coz in vacuum, no shockwave... I like yellow ones coz it looks cool, not because it's realistic...


That's not entirely true,  You would still get a solar-wind effect from such weapons that would cause a shockwave-like effect.  Although it would be far less dramatic than a terrestrial shockwave (you just can't beat solid matter for storing and releasing kinetic energy   )

Besides, it looks soooooooo much cooler that way...
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

  

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
We should get debris being flung from the explosion...  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.