Author Topic: raynor 1337. MY raynor = 133735! ;)  (Read 7257 times)

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Offline aldo_14

  • Gunnery Control
  • 213
raynor 1337. MY raynor = 133735! ;)
Quote
Originally posted by Roanoke


be interesting to see aldo's reaction to this...


I don't really give a **** about my old models, anyways.  Only the newer HTL stuff, because I've been able to get closer to what I really want to do with those.

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
raynor 1337. MY raynor = 133735! ;)
Quote
Originally posted by aldo_14


There is?


Modeldump 5 I think it was in.

 

Offline Grimloq

  • 29
  • Backslash enthusiast
raynor 1337. MY raynor = 133735! ;)
thats scary... you have so many models you forgot about some of em?
A alphabetically be in organised sentences should words.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
raynor 1337. MY raynor = 133735! ;)
Quote
Originally posted by Woomeister


Modeldump 5 I think it was in.

Is that counting 4a and 4b?
Freelance Modeler | Amateur Artist

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
raynor 1337. MY raynor = 133735! ;)
I'm guessing 4b is what I call 5.

 

Offline Thrilla

  • 27
Re: raynor 1337. MY raynor = 133735! ;)
Quote
Originally posted by Grimloq
well, i dont have the pictures on this computer (sorry!) but i can post them up soon.

i hi-polified the raynor, being as its my favorite ship in the game (retail or MODs) by a long shot. so, i figure it deserved it.

i didnt get permission to do it from, uh, whoever-made-it :nervous: so im not sure if its 'legal', but i dont plan to do anything with it until i get permission from either whoever-made-it or an Empowered One (ie, inferno team member :D )

i will post pics at first oppertunity...

[edit] oh, and its finished, except for turrets (which i think are good enough, really) and POFfing.


I don't care how you change up the Raynor.  You just saved me alot of time of Hi-polyinging it!  Just give the original designers credit.  I originally made the ship in ts4.2 with a crap load of geometery errors and such, and I posted on the forum, b/c the model just looked too cool enough to just erase.  I'm glad I didn't just erase it.  Mihkeal and LtNarol fixed most of the errors and added thier on little bits and pieces to the model.  I'm the same with Stratcomm on hoping that you will make it a public release since it started out as that anyways, but if not then I don't care.  I just like that I had some kind of impact on the community.  :)

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