Author Topic: Pet Hates in User-Made campaigns  (Read 19998 times)

0 Members and 1 Guest are viewing this topic.

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Pet Hates in User-Made campaigns
Yeah, the mission designers in Exodus made a mistake.  They could just have easily used waypoints.  Unfortunately, it set the precedent for everyone else to make the same mistake. :p

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Pet Hates in User-Made campaigns
Not just Exodus in FS1 either. Take a close look at Clash of the Titans II in FS2. Both the Vega and Epsilon Pegasi nodes are visible (although further apart than in Exodus).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Pet Hates in User-Made campaigns
Quote
Originally posted by karajorma
Not just Exodus in FS1 either. Take a close look at Clash of the Titans II in FS2. Both the Vega and Epsilon Pegasi nodes are visible (although further apart than in Exodus).
Oh yeah.  And don't forget the scenery in High Noon, either.  Or the third Knossos in Into the Lion's Den... :nervous:

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Pet Hates in User-Made campaigns
Since, so far as I can tell, there is no reason for a ship to come out of subspace because of interaction with natural objects like planets, or Terran/Vasudan/Shivan-made objects (at least, canonically there isn't and for all we know your intrasystem jump's path could take you straight through the system star if you want), they really couldn't do it with waypoints, since there would be no reason for the ships to be there.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Axem

  • 211
Pet Hates in User-Made campaigns
No background.

It makes the whole thing look so boring, nebulas and planets bring the whole thing alive. Even some of :V:'s missions fall pray to this... *coughEndgamecough*

 

Offline Grimloq

  • 29
  • Backslash enthusiast
Pet Hates in User-Made campaigns
high noon only had one mistake (the lack of planets was supposed to emulate the 'everyone-goes-inside-sos-not-to-be-shot' thing in westerns, i think) and that was make it a showdown with JUGGERNOUGHTS. anything smaller than a destroyer would have been fine (and pretty cool...) but a juggernought just takes too long.

as for nodes... the nodes dont overlap eachother. and also, ships have to recharge engines (not much, methinks, though) and reset their coordinates (dont ask me what it means... i dunno...) before jumping again. you have to jump into a system to get to the other node, even if its only a few centimeters away. thats MY logic, and im done butchering it for now.

Quote
Some of the most egregious spelling and grammar mistakes are made by those who speak English.


*coughcoughAMERICANScough*
A alphabetically be in organised sentences should words.

 

Offline aldo_14

  • Gunnery Control
  • 213
Pet Hates in User-Made campaigns
Planets with black bits which are placed directly on top of nebula backgrounds, so you can see the bloody great black border.  Or missions designed to only be played in a particular way, over a set sequence of actions.

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Pet Hates in User-Made campaigns
Quote
Originally posted by Axem
*coughEndgamecough*
It takes place in Gamma Draconis, which "has no planets and no viable resources." ;)

 

Offline Axem

  • 211
Pet Hates in User-Made campaigns
Explain the nebulas in "A Lion at the Door" and "A Flaming Sword" then. :p

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
Pet Hates in User-Made campaigns
the main fredder at [V] was drunk when making EndGame
its the worst mission of them all...
except those when you have to protect the aquitaine from the asteroids... or was it the Iceni?
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Pet Hates in User-Made campaigns
That's the Iceni.
[EDIT]I wrote something stupid, so it was best I fixed it.
« Last Edit: December 20, 2004, 12:52:04 pm by 1079 »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Grimloq

  • 29
  • Backslash enthusiast
Pet Hates in User-Made campaigns
endgame? thats the one when the iceni escapes. the sath blows up in 'high noon'.
A alphabetically be in organised sentences should words.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Pet Hates in User-Made campaigns
^ The man above is right ^
Why do you think EndGame is bad? It is a good one!
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Axem

  • 211
Pet Hates in User-Made campaigns
The mission was fine, I'm just bugged by the complete absence of any sort of background.

 
Pet Hates in User-Made campaigns
My personal pet peeve for user-created campaigns is the "Tie Defender  syndrome", where the player is out-fitted with every overpowered gadget available, and has to single-handidly save the day from the big galactic evil.

I prefer campaigns where the player is just a grunt in a war, who like everyone else has an important part to play.

 

Offline Mad Bomber

  • Booooom
  • 210
Pet Hates in User-Made campaigns
I agree. When you make your missions, make damn sure you have a good reason for giving the player the weapons and ships they have.

If they're not in an elite squadron, there is no damn way they're getting Kaysers, Maxims, Trebuchets, or Helios bombs. The Naval Procurement Office doesn't just give those things out the way they do with Subachs, Prom-R's and Rockeyes.

Speaking of which, a lot of people (mission designers in particular) tend to think that the Prom-S completely replaced the Prom-R the second it could be produced again. That is only partially true. Remember that the GTVA's argon supplies, post-FS1, depended solely on the nebula beyond Gamma Drac, and so they could only have produced Prom-S's for a limited period of time (maybe 6 months to a year, depending on how much argon they had collected during the GTVA's on-again-off-again control of the nebula). Hardly enough to match the numbers of the Prom-R, and definitely not the Subach.

Believe me when I say, in HFH you'll use the Prom-R and like it. :drevil:
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 
Pet Hates in User-Made campaigns
Speaking of which, a lot of people (mission designers in particular) tend to think that the Prom-S completely replaced the Prom-R the second it could be produced again. That is only partially true. Remember that the GTVA's argon supplies, post-FS1, depended solely on the nebula beyond Gamma Drac, and so they could only have produced Prom-S's for a limited period of time (maybe 6 months to a year, depending on how much argon they had collected during the GTVA's on-again-off-again control of the nebula). Hardly enough to match the numbers of the Prom-R, and definitely not the Subach.

Believe me when I say, in HFH you'll use the Prom-R and like it.


     That's the same with my campaign, player will have Mekhus, Prom-Rs and Akhetons. With Rockeyes, Tempests and now Hornets for secondary loadouts. At least until they get to the point where the pilot becomes more important.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Pet Hates in User-Made campaigns
Ehh...some weapons will likely become fairly widespread. There's nothing complicated about the Maxim or how it works, nothing to indicate it being expensive, and I would expect widespread deployment. The GTVA is in the process of a complete upgrade and replacement of their Hornet missiles with Tornados, so I'd expect those to become widespread too. The Tornado is only a modified Hornet, after all.

The Harpoon is standard-issue as well: the reason you didn't see it with the Hammerheads was because your Myrmidon can't carry it, so they didn't bother to authorize you to use it.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Mad Bomber

  • Booooom
  • 210
Pet Hates in User-Made campaigns
Quote
Originally posted by ngtm1r
Ehh...some weapons will likely become fairly widespread. There's nothing complicated about the Maxim or how it works, nothing to indicate it being expensive, and I would expect widespread deployment.


I disagree. Maxims are horrendously effective against capital ships. Just one wing of Maxim-equipped fighters going rogue, or one shipment of Maxims being stolen, could mean the destruction or disabling of a lot of very expensive hardware, and the deaths of hundreds, if not thousands, of Allied soldiers.

Case in point: The NTF caused enough damage with the (fairly basic) weaponry it had, and despite their technological and numerical deficiencies they held out against a vastly superior GTVA force for 18 months. Imagine what they could have done had they had Maxims. :shaking:

I'd expect the Navy would limit Maxims to those pilots who had served long enough and well enough to be deemed trustworthy.


Quote
The GTVA is in the process of a complete upgrade and replacement of their Hornet missiles with Tornados, so I'd expect those to become widespread too. The Tornado is only a modified Hornet, after all.


True, though I'd expect Hornets to still be used in some quantity until the Tornadoes could be produced enough to replace them.

Quote
The Harpoon is standard-issue as well: the reason you didn't see it with the Hammerheads was because your Myrmidon can't carry it, so they didn't bother to authorize you to use it.


Harpoons are pretty common, yeah, but not something they issue to newbie pilots. For instance I don't think a newbie wing piloting Herc 1's would get em.
« Last Edit: December 21, 2004, 01:12:22 am by 51 »
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Pet Hates in User-Made campaigns
Yes, Harpoons are widespread. I think you get authorization to carry the Harpoon and pilot any other craft which can carry the Harpoon happens at the same time.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.