Originally posted by High Max
I sure hope u Inferno staff divert considerable time to Inferno everyday, is it worked on everyday?
I sometimes work non stop on it for most of a day, such as yesterday, however untill we get a new INF Build I'll have to come to an almost complete stop.
The reason, we've just hit beta status for the core module:

Now I need to test it before I have to upload this beast, but I can't do it without an OGG enabled build.
Here's a list of things I've recently done:
Added a few updated briefing icons
Finnished fighter interface art
Added vasudan gun data (interface art)
Done a workaround for secondary interface (may change in later betas)
converted to OGG music
Broke mulitplayer options in pilot select and barracks so its not possible to make multiplayer pilots
optimised weapon effects
converted all ship models to new texture naming system (this breaks compatability with the FS Open media VP and Lightspeeds shine effects)
Things to do for next core beta:
Add a new Vasudan ship I haven't received yet
Fix up the mainhalls
Possibly more weapon models
Some minor edits and tweaks
Ship rebalancing and adding of techroom data
Add any HTL models I receive in time
So what's left to do for final release:
cb anis
missions (duh

)
any mission specific stuff
Mission work seems to of stopped, so we may be looking for both mission designers and permanent testers to be added to the staff once we're happy with the beta once it's tested by the current staff.