light flaires being a post procesing filter are in the post procesing group, two clicks. you can get to just about every feature in about two or three clicks and it takes up less than 10% of the screen.
smoothgrouping, there is an equivelent.
face-grouping, not native, you can get around it easily enough.
UV mapping is weak I'll give you that.
it's $400 max is $4000, that extra zero isn't worth it, TS isn't THAT bad, and it pisses me off when people start spazing out over it becase it is a _good_ interface, wich just happens to be totaly diferent than 3DS's.