Author Topic: single & multipart turrets in modelview  (Read 2578 times)

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Offline StratComm

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single & multipart turrets in modelview
It helps to place them there before you glue, because IIRC the glue action tends to pick up the light's coordinates.  Since the group's coordinates are what gets used, not the geometry, they can throw things off a little.  Otherwise, just being there is enough.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Nuke

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single & multipart turrets in modelview
if it is a part that moves, the light must be places in its rotational center, otherwise do as you please.
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Offline Pilot Of The US

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single & multipart turrets in modelview
Quote
if it is a part that moves, the light must be places in its rotational center, otherwise do as you please.


Are you 100% sure about this? Because i just finished rescaling my model (all the light positions got screwed, and i deleted all the FP lights) and exported it to modelview just fine. Everything seems to rotate perfectly but this is probably becasue when i set up the axes the lights were in the centre of the object.