Author Topic: Rendered Cockpit  (Read 4791 times)

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Offline Taristin

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Quote
Originally posted by Drew
cobra, come back when you finnaly grow a dick


Oh... did yours finally sprout? :doubt:

You can all atleast wait for him to reply before you jump on the 'bash Cobra' bandwagon... It's getting sickening when every thread of his turns into trolling and cobra-bashing.
Freelance Modeler | Amateur Artist

 

Offline Cobra

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ahem. quit spamming this thread. actually, i took one out of the Herc cockpit. right now that's a template for me to build on. but that's the best i have. and those black lines are borderings i added. when i first saw the maps for the herc cockpit, i was hoping that there would actually be a rendered hud there. i learned the hard way, and 1 month later, this is my big idea.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Nico

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Quote
Originally posted by aldo_14
I think it's just mirrored on the RHS.  Problem is that you need a 3d model for the cockpit to work ingame anyways; so I'm not sure how you could get the guages to overlay over that without a new model.


Well it's not really difficult to apply that to anything.
SCREW CANON!

 

Offline Cobra

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Quote
Originally posted by BlazeME
And will there be a different cockpit for each fighter?


Afraid not. i don't have any other templates for cockpits.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline aldo_14

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Quote
Originally posted by Nico


Well it's not really difficult to apply that to anything.


Well, the problem is really in that you risk having to make a seperate HUD table (or whatever it's called) for each ship type, because of eyepoint differences.  Other possible issue is that you might have to take up half the screen to get enough cockpit room for it to show correctly; atmospheric but a bit obfuscating.

 

Offline Cobra

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update: this is what it's supposed to look like so far.



aldo, i might actually have to make a new tbl since I had to resize the gauges there.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline BlazeME

  • 25
The white and blue doesn't fit. Go for a more grey tone.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein (1879 - 1955)

 

Offline aldo_14

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Quote
Originally posted by BlazeME
The white and blue doesn't fit. Go for a more grey tone.


no.... I think that's indicating where he'll be overlaying the guages in-game.

 

Offline Night Hammer

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yeah if you leave the gauges the same color as they are in game that might not turn out too bad...good work:yes:
Stop... Hammertime :hammer:

 

Offline Cobra

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i'm working on putting the gauges in different parts on this cockpit... stay tuned.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Falcon

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*takes Cobra OFF the "people to kill" list*

Heh good job m8 continue at it and you will get there.

 

Offline WMCoolmon

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:yes:

This looks pretty nice.
-C

 

Offline MetalDestroyer

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Ahaha, nice Cobra.

 

Offline aldo_14

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NB: I'd suggest you resize that cockpit to be 1024*768; should be able to reuse the co-ordinate positions for gauges for it (in a tbl), provided you get the eyepoint setup ok.

 

Offline Flaser

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To clear things up:

Is this a pure 2D cockpit OR a cockpit study or a 3D cockpit with specific HUD overlay?

The last IMHO wouldn't be practical since what the cockpit could achieve would be reducing the stuff that has to be shown on the HUD and relocating a lot of stuff onto actual panels/indicators and/or gagues in the cockpit....

.....beside the ability to padlock enemies which will come handy when we finally desing ships that take more than G-s for Brains and/or add potent lateral thrusters (not to mention independent aim for weapons a 'la Mechwarrior 3).
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Cobra

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Quote
Originally posted by Flaser
To clear things up:

Is this a pure 2D cockpit OR a cockpit study or a 3D cockpit with specific HUD overlay?


for now, it's 2D. i don't know how to make the model yet.

Quote
The last IMHO wouldn't be practical since what the cockpit could achieve would be reducing the stuff that has to be shown on the HUD and relocating a lot of stuff onto actual panels/indicators and/or gagues in the cockpit.... [/B]


yeah, i kinda figured that out.

Quote
.....beside the ability to padlock enemies which will come handy when we finally desing ships that take more than G-s for Brains and/or add potent lateral thrusters (not to mention independent aim for weapons a 'la Mechwarrior 3).


huh? what do you mean?

right now i'm faced witha problem. there are too many hud gauges, and i'm trying to figure out where to put them. the relocating, someone help me with that?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Turambar

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I'm just waiting for someone to make the hud work normal at 1280x1024, or 1280x960

I mean, its pretty at 1024x768 with 8xsAA, but it could be prettier with 1280x960 on 8xsAA.

i love my 6800GT

*goes off and plays Battle For Middle Earth and Half Life 2 at 8xS AA with acceptable performance*

oh, and MWAHAHAHAAHAHAHHAHAHAHA *thunder and lightning*

good work Cobra
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Grimloq

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god... what is with teh cobra bashing?  theres nothing wrong with him. and you dont even give him a chance to defend himself...


ahh, now the n00b-defending is done:

cobra, thats a nice cockpit, but it takes up too much space. make it more like just barely seeing it on the edges of the screen rather than having it just sitting there, D2-style.

and id appreciate it if you didnt move gauges around much... >_>
A alphabetically be in organised sentences should words.

 

Offline Cobra

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actually, i just got a brainstorm. what I'm going to do is kind of build around the radar itself. what i'm planning right now is NOT going to work out.

[EDIT] Grimloq, you know what would have been a great advantage with the cockpit? it would have been a lot easier to monitor other fighter's shields without having to take your eyes off the battle.
« Last Edit: January 20, 2005, 10:50:06 pm by 2299 »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Rson

  • 24
I think you should make the cockpit a slightly lighter shade as it would be almost indistinguishable from space, except in a nebula.
"It's like how much more black could this be?  And the answer is none, none more black." -This Is Spinal Tap

"What do you mean 'I ain't kind'?  I'm just not your kind." -'Peace Sells' by Megadeth