Author Topic: Subspace - line of sight or not?  (Read 13395 times)

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Offline Ace

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Subspace - line of sight or not?
So, I think that if there is a subspace corridor (a wormhole like phenomena ala DS9), it is not confined to a single space that every single ship that enters it travels through. Otherwise, what would be the point in tracking ships into intersystem jump nodes, as you'd simply have to enter the corridor and spot them through sensors or make visual contact?

Clearly you did not read the following fact:
Each vessel enters it's own sub-space corridor in N-dimensional space. With sub-space tracking ships can enter an existing jump with another vessel.

Also, the best way to describe sub-space, is not teleportation, but the straight line in a curve.

You may be facing one direction when initiating a jump, but when you exit you are in the facing and position the given coordinates to your drive, period.

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Offline Slasher

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Subspace - line of sight or not?
So, in other words, an intersystem subspace corridor wouldn't be like a wormhole, but basically a subspace "field" between two systems (since you said they don't act or adhere to the physical laws of a "teleporter" as we know it) where individual ships enter and exit.  Each would generate it's own "corridor" to travel in, but with subspace tracking a number of ships could stay in formation.  This would mean that multiple ships could travel between starsystems in subspace simultaneously without ever seeing each other because they'd each be generating their own corridor (unless they're trying to stay together with the aforementioned subspace tracking tech).  And, as mentioned before, if the ship that is generating this corridor to travel in is destroyed or suffers a massive power failure, all the ships inside the same corridor would be in peril.  But, if this is true, it also means that if it's a big enough ship (*cough*Lucifer*cough*) that blows up in the corridor, it would collapse the entire subspace field/link between the two star systems, meaning that no more of these individual subspace jumps would be possible.  Basically a lot of little corridors in one big "N-dimensional space" between systems then?

BTW, I think the line-of-sight thing's been resolved (finally  ).  Thanks for all the replies regarding this subject, as I now have a much clearer picture of how intersystem jumps are conducted and how subspace in general works.


 


 

Offline Ace

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Subspace - line of sight or not?
Slasher, paragraphs are A1-SUPAR!  

Yes, what you said is correct.

However just a ship generating a jump in sub-space exploding won't do the trick to collapse a node.

You need the firepower packed in the Lucifer's reactors, or in a ship loaded with Meson warheads. (which shows the power behind the Lucifer's reactors... rather scary...)

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Offline Setekh

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Subspace - line of sight or not?
 
Quote
Originally posted by Ace:
Slasher, paragraphs are A1-SUPAR!  

You can talk. Every damn sentence you have has a new paragraph  

Anyway, the Lucifer's reactors would have to be pretty damn heavy if they were to propel such a huge ship through space as well as support an impenetrable shielding system over the entire ship (something which they haven't done on fighters, so it must be even harder than usual). So all in all, yes, a lot of power, a lot of destructive force if you blow 'em up.  
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Subspace - line of sight or not?
Can't you turn your ship around once you'r inside subspace? You could always do that in FS1, remember.

And I read in Astronomy Now Magazine that, theoretically, Hyperspace (or subspace) acctually does exist. Only thing is i'd bet real money that real subspace isn't anything like the Freespace one we all know and love.
Culloden - 16th April 1746

 

Offline Jabu

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Subspace - line of sight or not?
Hyperspace is probably nothing like any sci-fi has shown. We can't really know until we can visit hyper/subspace. Hyperspace is an upper dimension, and subspace is a lower, though, so they aren't the same thing.

Hiya Culloden, haven't seen you around in quite a while.

 

Offline joek

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Subspace - line of sight or not?
I've got a question...

Do you have to travel while inside that subspace corridor?

The only official Volition subspace corridor we've been witness to is the last mission of FS1 where you have to destroy the Lucifer.

But something always bugged me about that mission... when you play it, you'll see that the Lucifer is not moving. It is not trying to get from one end of the corridor to the other. Yet Command is yelling at you about how much time is left.

So, do ships have to travel in subspace (one end of the corridor to the other and then exit)... and   just made the Lucifer still because it's easier to hit when it's not moving? Or do ships not have to travel, but just wait for the jump drives to recharge?

Joe.


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Offline Nico

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Subspace - line of sight or not?
no. I've read about how subsape works, explained by Adam fletcher I think. In fact your sucked from one point to the other, whatever you do you can't avoid reaching the other end, and it's very fast (as you can see by watching the subspace corridor). That's one of the reasons I think Derelict was, hem... bah.
SCREW CANON!

 
Subspace - line of sight or not?
 
Quote
Originally posted by Jabu:
Hiya Culloden, haven't seen you around in quite a while.

Nice to see you too Jabu.

I've been busy (and on holiday) so I haven't been around much for the past couple of months. T'is good to be back though.  

Culloden - 16th April 1746

 

Offline Setekh

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Subspace - line of sight or not?
 
Quote
Originally posted by venom2506:
no. I've read about how subsape works, explained by Adam fletcher I think. In fact your sucked from one point to the other, whatever you do you can't avoid reaching the other end, and it's very fast (as you can see by watching the subspace corridor). That's one of the reasons I think Derelict was, hem... bah.

He's Adam Pletcher.  

That's interesting. Subspace is really... confusing.

Oh, and from subspace - how does it look if someone transitions from real space into subspace? I mean - it shouldn't look the same as a normal jump-in ani, right?
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Offline Kellan

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Subspace - line of sight or not?
 
Quote
Originally posted by venom2506:
whatever you do you can't avoid reaching the other end, and it's very fast (as you can see by watching the subspace corridor). That's one of the reasons I think Derelict was, hem... bah.

Hem...bah? Is this code for "wrong" or "not very good" or something? Because in the only subspace mission that we did, all the ships got to the end - except the Nyarlathotep.

Based on what has been said in the thread, could being trapped in limbo not be one of the possible outcomes of a massive power failure on board a vessel sustaining its own subspace corridor? The corridor collapses, but where does the ship end up? Does it return to normal space at a point in between destinations corresponding to however 'far along' it was in its transit? Or does it fall out of its subspace corridor and into a more general subspace as a plane of existence?

Besides, I will hide behind the idea that Eishtmo evidently thinks that ships can get 'lost' in subspace (because that was the fate of his pre-FS1 campaign's destroyer) and he's good at thinking up universes and stuff.  

And if you try to defy me, I will have to do this:  

 

Offline Nico

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Subspace - line of sight or not?
 
Quote
Originally posted by Kellan:
Hem...bah? Is this code for "wrong" or "not very good" or something? Because in the only subspace mission that we did, all the ships got to the end - except the Nyarlathotep.

Based on what has been said in the thread, could being trapped in limbo not be one of the possible outcomes of a massive power failure on board a vessel sustaining its own subspace corridor? The corridor collapses, but where does the ship end up? Does it return to normal space at a point in between destinations corresponding to however 'far along' it was in its transit? Or does it fall out of its subspace corridor and into a more general subspace as a plane of existence?

Besides, I will hide behind the idea that Eishtmo evidently thinks that ships can get 'lost' in subspace (because that was the fate of his pre-FS1 campaign's destroyer) and he's good at thinking up universes and stuff.  

And if you try to defy me, I will have to do this:  

yeah I try  
No, ok, I explained myself in a wrong way. For instance Derelict is the only user made campaign I have finished for now. there's just things in the plot I don't like.
For instance we know that a ship can remain in subspace as long as its drive vibrates (?) on the same frequence has the dimension of subsace it entered. if the drive is turned off, it will be ejected out of subspace (heh, that gives me an idea   ). And if we take that shivans have other ways to remain in subspace (that could be very possible, after all), the derelict ship would still be sucked by the corridor, and there's no way it could be find on the same place after some hours, especially regarding to the fact that subspace is, after all, very different that our real space, multidimensional and so on. If the corridor itself collapses, I think the ship is just crushed by insane amounts of power. Actually I think it is what happened with the original Lucifer. When 3 out of 5 engines were destroyed, the Luci was not able to sustain the corridor, which collapsed on the Luci while it jumped into sol. Note that you destroyed two engines before the destruction of the ship happens. So I doubt it's the explosion resulmting from those destructions that led to the collapsing of the node. This is also proved (well I think it is) by the fact that it's still in one piece when it jumps out (herc and ursa fly by plan of the luci). It is cut exactly at the node point, so I think the node closed itself, which just cut the ship in two parts, provoquing its destruction and the destruction of the node or at least turned it too unstable for use.

SCREW CANON!

 

Offline Ace

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Subspace - line of sight or not?
Or does it fall out of its subspace corridor and into a more general subspace as a plane of existence?
Besides, I will hide behind the idea that Eishtmo evidently thinks that ships can get 'lost' in subspace (because that was the fate of his pre-FS1 campaign's destroyer) and he's good at thinking up universes and stuff.


Well within The Babel Effect there is a sequence within sub-space which does become quite frantic, but also lives up to the rules so far seen of sub-space set by Volition.

On Setekh's asking of "what's it like at the end of the jump?" Overall we can assume that you enter "the light" some particle type effects occur (looks like moving through bright water) and then you're in the corridor, or in normal space.

Now a good question is whether when a ship's corridor is destroyed, does it enter a "larger" sub-space or is it dropped into truespace.

If a ship is lost into true N-dimensional space... it would probably never return.

I believe that Killjoy or someone with the early FSURP theorized that the glows at each end, and the turbulence effects are due to the fact that a sub-space corridor is a 3 dimensional corridor of real space, and the glows are an annihilation effect which destroys ships not going at a proper velocity for their mass. (capital ships are "sucked" and "spat" out, while fighters and small ships must for 42m/s)

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Ace
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Offline Setekh

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Subspace - line of sight or not?
 
Quote
Originally posted by Ace:
On Setekh's asking of "what's it like at the end of the jump?" Overall we can assume that you enter "the light" some particle type effects occur (looks like moving through bright water) and then you're in the corridor, or in normal space.

That's not exactly what I meant - I meant the transition from real space into subspace from within subspace. Okay, say we were watching from the Lucifer in subspace headed towards Sol - and then suddenly all these GTA fighters and bombers entered the subspace corridor. What would that 'entering' be like? In terms of appearance, again.
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Offline Ace

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Subspace - line of sight or not?
Probably exactly like how I explained the exiting, you enter the flare effect, some particles and ripples (we see in the cutscene nodes some ripple effects at the edge of the light areas as well as particle streams) then you clear it into the corridor.

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Offline Setekh

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Subspace - line of sight or not?
Not from our POV. From someone else's.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Ace

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Subspace - line of sight or not?
What do you mean by someone else's? In normal space it looks just like it does in FS, the ship goes into the light  

In sub-space, you'd emerge from the light at the end of the corridors... we see the fighters at the end of the FS1 cutscene doing so.

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Offline Fozzy

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Subspace - line of sight or not?
heres my theory.

The universe is like a ball of string.

unwound the ball of string is very long "normal space"

but scrunch it all together so the sides are touching and the distance from one end to another can be crossed by moveing over the sides, which are very cloce together.
"subspace" so subspace is the 4th dimention.

[This message has been edited by Fozzy (edited 09-24-2001).]
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Offline Nico

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Subspace - line of sight or not?
 
Quote
Originally posted by Fozzy:
heres my theory.

The universe is like a ball of string.

unwound the ball of string is very long "normal space"

but scrunch it all together so the sides are touching and the distance from one end to another can be crossed by moveing over the sides, which are very cloce together.
"subspace" so subspace is the 4th dimention.

[This message has been edited by Fozzy (edited 09-24-2001).]

I already heard that before.
SCREW CANON!

 

Offline Stryke 9

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Subspace - line of sight or not?
The way I see it- the Universe is like a dead cat. The fleas are stars, and a lot of them are dead too- nothing to eat. There are also lots of hairy parts and some stuff that is just plain nasty. And the garbageman cleans it up on Tuesday.