Originally posted by Kellan:
Hem...bah? Is this code for "wrong" or "not very good" or something? Because in the only subspace mission that we did, all the ships got to the end - except the Nyarlathotep.
Based on what has been said in the thread, could being trapped in limbo not be one of the possible outcomes of a massive power failure on board a vessel sustaining its own subspace corridor? The corridor collapses, but where does the ship end up? Does it return to normal space at a point in between destinations corresponding to however 'far along' it was in its transit? Or does it fall out of its subspace corridor and into a more general subspace as a plane of existence?
Besides, I will hide behind the idea that Eishtmo evidently thinks that ships can get 'lost' in subspace (because that was the fate of his pre-FS1 campaign's destroyer) and he's good at thinking up universes and stuff.
And if you try to defy me, I will have to do this: 
yeah I try

No, ok, I explained myself in a wrong way. For instance Derelict is the only user made campaign I have finished for now. there's just things in the plot I don't like.
For instance we know that a ship can remain in subspace as long as its drive vibrates (?) on the same frequence has the dimension of subsace it entered. if the drive is turned off, it will be ejected out of subspace (heh, that gives me an idea

). And if we take that shivans have other ways to remain in subspace (that could be very possible, after all), the derelict ship would still be sucked by the corridor, and there's no way it could be find on the same place after some hours, especially regarding to the fact that subspace is, after all, very different that our real space, multidimensional and so on. If the corridor itself collapses, I think the ship is just crushed by insane amounts of power. Actually I think it is what happened with the original Lucifer. When 3 out of 5 engines were destroyed, the Luci was not able to sustain the corridor, which collapsed on the Luci while it jumped into sol. Note that you destroyed two engines before the destruction of the ship happens. So I doubt it's the explosion resulmting from those destructions that led to the collapsing of the node. This is also proved (well I think it is) by the fact that it's still in one piece when it jumps out (herc and ursa fly by plan of the luci). It is cut
exactly at the node point, so I think the node closed itself, which just cut the ship in two parts, provoquing its destruction and the destruction of the node or at least turned it too unstable for use.