Trashman, please understand that I know the difference between something that isn't smoothed and something that is. I also looked at the Typhon mesh, and it makes MUCH more efficient use of the polygons that it has than your mesh. The typhon's 860 polys look a lot more detailed without textures than this hull. So something's wrong. Admittedly, I see maybe two dozen detailing polys that are just fine, I just don't know where the rest could have gone. Otherwise, all I see is a much less efficient polygon use on a ship exactly like the typhon, and as far as anyone else is concerned a slightly different wireframe is not enough to justify a new ship. "Subtile differences" have to be something that stand out when flipping from one window to another comparing meshes, which right now limits those differences to the absolutely trivial things I pointed out earlier. If you'd elaborate on what else you've changed, it'll help your case out considerably.
However, what I am critiquing is not the number of polys or even the shape, other than saying it looks exactly like the Typhon. What I'm pointing out is that where the Typhon, even without maps, looks like a ship, what you have posted just looks like a collection of polygons trying to be a typhon. There are some distinct ship-like qualities there, but there are parts (particularly the underside, and to a lesser extent everywhere else) that will look like large, inappropriate polygons no matter how you smooth them. What's worse, the level of detail on the typhon, which as you pointed out yourself already has over 300 fewer polygon, is much higher. You've said that you aren't finished with it and I believe you. I'm just trying offer advice before you get to the texturing phase and decide that it looks "good enough" for you. Change something major, or all you'll get is "it's a typhon".