Author Topic: Lightbringer ready!  (Read 9870 times)

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Offline TrashMan

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Behold!



Now, I have to do a bit more testing to see if everything is working OK, and hten I'll upload it.


And yes..that Vasudan destroyer I was working on. At first I started it as a Vasudan-Shivan hybrid (I can still go there..I imagines it something like a typhoon with a ending of a Demon), but then I just went for a Typhon-based look:

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Offline StratComm

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The bomber isn't bad.  I don't like the style, but the execution is fine.  I still think all the rows of lights look like observation ports on a much larger capship, but it's not as noticable in-game as it was on the original model.  You need to narrow down the beam it's firing though, because the beam is clipping outside of the glow.

The destroyer: now that actually does look somewhat (old-style) Vasudan.  It looks a lot like the Typhon, but at least it does look like an existing style.  I don't see how you could have incorporated Demon into that had you tried though.  It's still lacking much in the way of vertical variety, but the shape is non-uniform enough that I don't see it as nearly as much of a problem as on some of your other models.  It needs more polygons in some of the shaping geometry, and I feel like the arms could benefit from some slimming, but the execution isn't bad.  It'll be interesting to see how you go about texturing it.

What it does need is some feature to make it look less like an existing ship.  Unless your goal is to build something like a heavy variant, what you've got right now looks like an underdetailed Typhon with a little more length around the fighterbay.
« Last Edit: January 27, 2005, 05:51:37 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Woolie Wool

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The destroyer looks waaaay too much like the Typhon.
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Offline StratComm

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I actually just pulled up the model.  The only way you'd ever be able to use that in Freespace is to call it a heavy Typhon, because otherwise it looks almost identical.  Even the way the engines connect, and the step under the tail, are almost carbon-copied from the typhon.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline NGTM-1R

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I like the bomber, but the base of the beam and the beam being different colors looks awful screwy...
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Offline TrashMan

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I'm still not done with the destroyer, but yes.. I was planing of making it look a lot like the Typhon.
.
there are many subtile diferrences between the two tough.

Yeah, I noticedthat beam error too..
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Offline StratComm

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If by subtile differences you mean the zig-zag on the back of the engine blocks, the ridge around the command tower, and the thing in the middle of the pinchers on the front, or perhaps the lack of the detailing spikes from the Typhon, then yes.  There are subtile differences.  If not, then the only thing I can see is the added length which I can't verify as intentional, beyond which the only thing that remains is a mediocre copy of the Typhon, nose to tail.  The polygon flow isn't even as good, as you've used probably twice the polies for the hull proper, with the result of more odd angles and showing polygons than were present on the original.  While I have no qualms with using the Typhon style, please find some way to make the differences more pronounced.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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There are far more subtile differences than that actually... I compared it to an Typhon cob.

The original typhon hull has around 860 polys compared to my model (1186).

Oh..I'm still not done and there is no smoothing on that pic...
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Offline Taristin

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It's a chubby Typhon!
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Offline StratComm

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Trashman, please understand that I know the difference between something that isn't smoothed and something that is.  I also looked at the Typhon mesh, and it makes MUCH more efficient use of the polygons that it has than your mesh.  The typhon's 860 polys look a lot more detailed without textures than this hull.  So something's wrong.  Admittedly, I see maybe two dozen detailing polys that are just fine, I just don't know where the rest could have gone.  Otherwise, all I see is a much less efficient polygon use on a ship exactly like the typhon, and as far as anyone else is concerned  a slightly different wireframe is not enough to justify a new ship. "Subtile differences" have to be something that stand out when flipping from one window to another comparing meshes, which right now limits those differences to the absolutely trivial things I pointed out earlier.  If you'd elaborate on what else you've changed, it'll help your case out considerably.

However, what I am critiquing is not the number of polys or even the shape, other than saying it looks exactly like the Typhon.  What I'm pointing out is that where the Typhon, even without maps, looks like a ship, what you have posted just looks like a collection of polygons trying to be a typhon.  There are some distinct ship-like qualities there, but there are parts (particularly the underside, and to a lesser extent everywhere else) that will look like large, inappropriate polygons no matter how you smooth them.  What's worse, the level of detail on the typhon, which as you pointed out yourself already has over 300 fewer polygon, is much higher. You've said that you aren't finished with it and I believe you.  I'm just trying offer advice before you get to the texturing phase and decide that it looks "good enough" for you.  Change something major, or all you'll get is "it's a typhon".
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Trivial Psychic

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For the Typhon-ish one, be sure to put a big turret between the forward pincers, and possibly on the tip of each arm.  I also agree that the arms could use a little thinning, and I think the neck could use a bit of a thickening.  Looks cool... it makes me consider how I might be able to use it. ;7

Later!
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Offline Grimloq

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i dont like the logo on the lightbringer, but otherwise, its prett good :yes:

that destroyer... mm... the model isnt TOO terrible, though i fear you might have been a little too overenthusiastic with the polygons. its not bad, really. i would release it as a 'typhon 2' or something... make it more heavily armed, and make it stronger, and faster, etc, etc, etc. then you might be able to get away with it if you dont use those purpley textures. but dont use teh scales either... it wont fit...
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Offline Taristin

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I have a 23,000 poly typhon pof if anyone is interested. :D
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Offline NGTM-1R

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You're crazy, you know that?
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Offline StratComm

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Mmm... meltdown... :D
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Taristin

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It makes the shape so... sexy. But it has issues, yet. I'll fix them, and make myself an overkill pof. :D
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Offline Trivial Psychic

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Quote
Originally posted by Raa
It makes the shape so... sexy. But it has issues, yet. I'll fix them, and make myself an overkill pof. :D

I see renders and cutscenes in its future.
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Offline Taristin

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There's already one render.................
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Offline TrashMan

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ERm....I just decided to make afew changes to the Lightbringer (missile launchers on the rear wings, adding either two smaller wings to the side of the cockpit or two misslie lauchers/guns, adding a tad more detail)... Not to mention I'll have to re-do the texture....

So it will delay it's release somewhat (by one day)


@StratComm - the typhon is a tricky one. It's shape is such that extra polys do little to no difference. I appreciate your input, but I find you statement, that a normal typhon looks more detailed than mine, somewhat insulting (espacially sine mine still doesn't have those wing things behind the bridge and below the hull and those struts connecting them), alltough I understand where it's coming from.
And my intentions was to make it like a heavy typhon.... I found it better than a Hatesputh...
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Offline Roanoke

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Quote
Originally posted by TrashMan
@StratComm - the typhon is a tricky one. It's shape is such that extra polys do little to no difference. I appreciate your input, but I find you statement, that a normal typhon looks more detailed than mine, somewhat insulting (espacially sine mine still doesn't have those wing things behind the bridge and below the hull and those struts connecting them), alltough I understand where it's coming from.
And my intentions was to make it like a heavy typhon.... I found it better than a Hatesputh...



Well if you make a Typhon and try to pass it as new/improved what do you expect ?