zpack? mv_music.vp? I have no other modifications done to the game, other than what I did earlier was make all ships faster with added impact effects for all weapons...this change caused no problems what so ever.
Ill try putting the Fighter Lance down with the other beam weapons. Just so you can check and see if I have a flaw in the weapon data, I'll post it:
; Sidearm
;
$Name: @Lance Beam
+Title: XSTR("Lance Beam", -1)
+Tech Anim: Tech_Subach_HL-7
+Tech Description:
XSTR(
"Fighter-Based Photon Beam Cannon.
Level 5 Hull Damage
Level 3 Shield Damage", -1)
XSTR(
"Lance Beam cannons were in development just three months after the NTF rebellion, which subsequently put a halt to development. However, with the reappearance of the Shivans, the GTVA needed a weapon for their squadrons that was capable of high damage per shot, and with medium rate of fire that is highly effective verse small craft, and a signicant threat to all vessels of Cruisers and below. The Lance Beam functions much the same as the larger AAA beam weapons.", -1)
$end_multi_text
$Model File:
@Laser Bitmap: laserglow01
@Laser Color: 0, 255, 54
@Laser Length: 0.0
@Laser Head Radius: 0.0
@Laser Tail Raidue: 0.0
$Mass: 10.0
$Velocity: 1000
$Fire Wait: 0.5
$Damage: 50
$Armor Factor: 1.0
$Shield Factor: 0.5
$Subsystem Factor: 1.2
$Lifetime: 0.5
$Energy Consumed: 5.0
$Cargo Size: 0.0
$Homing: NO
$Launch Sound: 125
$Impact Sound: 88
+Weapon Range: 1000
$Flags: ( "beam" "player allowed" "beam" "EMP" "in tech database" )
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: exp05
$Impact Explosion Radius: 10.0
$BeamInfo:
+Type: 3
+Life: 0.5
+Warmup: 10
+Warmdown: 10
+Radius: 2.5
+PCount: 0
+PRadius: 0.0
+PAngle: 0.0
+PAni: particleexp01
+Miss Factor: 0.5 0.7 0.9 1.1 1.3
+Beamsound: 121
+WarmupSound: 122
+WarmdownSound: 123
+Muzzleglow: WarpGlow02
+Shots: 3
+ShrinkFactor: 0.0
+ShrinkPct: 0.0
$Section:
+Width: 1.4
+Texture: beam-red2
+RGBA Inner: 255 0 0 255
+RGBA Outter: 150 0 0 10
+Flicker: 0.0
+Zadd: 3.0
$Section:
+Width: 0.7
+Texture: beam-saph2
+RGBA Inner: 0 255 0 255
+RGBA Outer: 0 150 0 10
+Flicker: 0.5
+Zadd: 1.5